StoreGiftBagAddRebateView.cs 17 KB

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  1. using UI.Store;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using cfg.GfgCfg;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class StoreGiftBagAddRebateView : BaseWindow
  10. {
  11. private UI_StoreGiftBagAddRebateUI _ui;
  12. private ValueBarController _valueBarController;
  13. private List<ShopCfg> _shopCfgs;
  14. private int menu2;
  15. private int _itemId; //道具id,该页面目前只给:体力,金币使用
  16. public override void Dispose()
  17. {
  18. if (_valueBarController != null)
  19. {
  20. _valueBarController.Dispose();
  21. _valueBarController = null;
  22. }
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. }
  27. _ui = null;
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_StoreGiftBagUI.PACKAGE_NAME;
  34. _ui = UI_StoreGiftBagAddRebateUI.Create();
  35. this.viewCom = _ui.target;
  36. isfullScreen = true;
  37. this.clickBlankToClose = false;
  38. this.bringToFontOnClick = false;
  39. _ui.m_rebateList.itemRenderer = ListItemRenderer;
  40. _valueBarController = new ValueBarController(_ui.m_valueBar);
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  46. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. menu2 = (int)this.viewData;
  52. _shopCfgs = CommonDataManager.Tables.TblShopCfg.GetGroup1ByMenu1AndMenu2(ConstStoreTabId.STORE_GIFT_BAG, menu2);
  53. _shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(_shopCfgs);
  54. _valueBarController.OnShown();
  55. _valueBarController.UpdateList(ShopDataManager.Instance.GetShopCostIds(_shopCfgs));
  56. _ui.m_rebateList.scrollPane.ScrollTop();
  57. UpdateView();
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. ShopViewManager.Instance.ClearItemEff();
  63. _valueBarController.OnHide();
  64. }
  65. protected override void RemoveEventListener()
  66. {
  67. base.RemoveEventListener();
  68. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  69. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  70. }
  71. //购买连续礼包之后,更新数据+更新界面
  72. // ReSharper disable Unity.PerformanceAnalysis
  73. private void UpDayRebateAndView(EventContext context)
  74. {
  75. ShopCfg shopCfg = context.data as ShopCfg;
  76. var itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  77. if (itemCfg.ItemType == ConstItemType.USEABLE &&
  78. itemCfg.FunType == ConstItemFuncType.CONTINUOUS_REWARD_GIFT)
  79. {
  80. int dayNum = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.Id);
  81. int totalDayNum = dayNum + itemCfg.Param2[0];
  82. EnduringGiftBoxDataManager.Instance.UpDayAllRebateItemDic(itemCfg.Id, totalDayNum);
  83. EnduringGiftBoxDataManager.Instance.AddDayRebateItemIds(itemCfg.Id);
  84. }
  85. UpdateView();
  86. }
  87. private void UpdateView()
  88. {
  89. _shopCfgs = ShopDataManager.Instance.SortShopGoodsCfgs(_shopCfgs);
  90. ShopViewManager.Instance.ClearItemEff();
  91. _ui.m_rebateList.numItems = _shopCfgs.Count;
  92. }
  93. private void ListItemRenderer(int index, GObject obj)
  94. {
  95. ShopCfg shopCfg = _shopCfgs[index];
  96. UI_ComCurSupplyItem item = UI_ComCurSupplyItem.Proxy(obj);
  97. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  98. item.target.data = shopCfg;
  99. //返利包
  100. item.m_txtTitle.text = itemCfg.Name;
  101. item.m_txtWeekPrompt.visible = false;
  102. item.m_btnIcoWeekPromptTag.visible = false;
  103. if (itemCfg.Param2.Count != 0)
  104. {
  105. item.m_txtWeekPrompt.visible = true;
  106. item.m_btnIcoWeekPromptTag.visible = true;
  107. item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.Param2[0]);
  108. }
  109. int numItems;
  110. var childItemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  111. var remainBuyNum = shopCfg.MaxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.Id);
  112. item.m_comLeftGiftBox.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  113. item.m_btnBuy.m_txtOldPrice.text = $"{shopCfg.OriginalPrice}";
  114. item.m_btnBuy.m_loaIcon.visible = false;
  115. string mTxtOldPrice = string.Empty;
  116. if (shopCfg.CostTypeReal == CostType.ITEM)
  117. {
  118. //货币
  119. ItemCfg costCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.CostIdReal);
  120. item.m_btnBuy.m_loaIcon.visible = true;
  121. item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  122. }
  123. else if (shopCfg.CostTypeReal == CostType.RMB)
  124. {
  125. //人民币
  126. mTxtOldPrice = "元";
  127. }
  128. else
  129. {
  130. //免费
  131. mTxtOldPrice = $"免费";
  132. item.m_btnBuy.m_txtOldPrice.text = "";
  133. item.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  134. item.m_btnBuy.m_txtNewPrice.x = 90;
  135. }
  136. item.m_btnBuy.m_txtNewPrice.text = $"{shopCfg.Price + mTxtOldPrice}";
  137. item.m_comLeftGiftBox.target.data = itemCfg;
  138. item.m_comLeftGiftBox.target.onClick.Add(OnListSelectorItemClick);
  139. if (shopCfg.OriginalPrice != shopCfg.Price)
  140. {
  141. var roundedNumStr = NumberUtil.CalculateDiscount(shopCfg.OriginalPrice, shopCfg.Price);
  142. item.m_comLeftGiftBox.m_comDiscount.target.visible = true;
  143. item.m_comLeftGiftBox.m_comDiscount.m_txtDiscountNum.text = $"{roundedNumStr}折"; //之后再计算赋值
  144. }
  145. else
  146. {
  147. item.m_comLeftGiftBox.m_comDiscount.target.visible = false;
  148. }
  149. if (shopCfg.RefreshType == RefreshType.DAY) //也可以换成人民币来做条件
  150. {
  151. //日刷
  152. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = false;
  153. item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.MaxBuyNum);
  154. item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.Price * 10);
  155. item.m_txtWeekPrompt.visible = false;
  156. item.m_btnIcoWeekPromptTag.visible = false;
  157. numItems = childItemCfg.Items.Count;
  158. if (remainBuyNum == 0)
  159. {
  160. //已售完
  161. item.m_btnBuy.target.visible = true;
  162. item.m_btnCurReceive.target.visible = false;
  163. item.m_btnBuy.m_bagYellow.visible = false;
  164. item.m_btnBuy.m_bagGrey.visible = true;
  165. }
  166. else
  167. {
  168. //未售完
  169. item.m_btnBuy.target.visible = true;
  170. item.m_btnCurReceive.target.visible = false;
  171. item.m_btnBuy.m_bagYellow.visible = true;
  172. item.m_btnBuy.m_bagGrey.visible = false;
  173. }
  174. }
  175. else
  176. {
  177. //周刷
  178. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.ItemId);
  179. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = true;
  180. var itemArr = itemCfg.Items[0];
  181. if (itemCfg.Items.Count - itemCfg.Param1.Count > 1)
  182. {
  183. item.m_comLeftGiftBox.m_comGouMaiGetText.m_c1.selectedIndex = 1;
  184. ItemCfg getItemCfg =CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemArr.ItemId); //及时获得的物品,读取第一个显示ICON
  185. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon1.url = ResPathUtil.GetIconPath(getItemCfg);
  186. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold1.text = itemArr.Count.ToString();
  187. getItemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemCfg.Items[1].ItemId); //及时获得的物品,读取第二个显示ICON
  188. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon2.url = ResPathUtil.GetIconPath(getItemCfg);
  189. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold2.text = itemCfg.Items[1].Count.ToString();
  190. }
  191. else
  192. {
  193. item.m_comLeftGiftBox.m_comGouMaiGetText.m_c1.selectedIndex = 0;
  194. ItemCfg getItemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemArr.ItemId); //及时获得的物品,读取第一个显示ICON
  195. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon.url = ResPathUtil.GetIconPath(getItemCfg);
  196. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold.text = itemArr.Count.ToString();
  197. }
  198. item.m_txtUrc.text = string.Format("每周限购{0}/{1}", remainBuyNum, shopCfg.MaxBuyNum);
  199. int rebateDay = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.Id);
  200. string mTxtLrc = string.Empty;
  201. if (rebateDay != 0)
  202. {
  203. mTxtLrc = string.Format("剩余{0}天", rebateDay);
  204. }
  205. item.m_txtLrc.text = mTxtLrc;
  206. item.m_txtWeekPrompt.visible = true;
  207. item.m_txtWeekPrompt.text =
  208. string.Format("连续{0}天每日获得",
  209. itemCfg.Param2[0] + 1); //NumberUtil.GetChiniseNumberText(itemCfg.param2Arr[0])
  210. item.m_btnIcoWeekPromptTag.visible = true;
  211. numItems = childItemCfg.Param1.Count;
  212. //领取加红点
  213. RedDotController.Instance.SetComRedDot(item.m_btnCurReceive.target, weekGiftBoxState);
  214. //是否需要领取
  215. if (weekGiftBoxState)
  216. {
  217. item.m_btnBuy.target.visible = false;
  218. item.m_btnCurReceive.target.visible = true;
  219. item.m_btnCurReceive.m_receive.visible = true;
  220. item.m_btnCurReceive.m_received.visible = false;
  221. item.m_btnCurReceive.m_txtRec.text = "领取";
  222. }
  223. else
  224. {
  225. //是否能购买
  226. if (remainBuyNum == 0)
  227. {
  228. //已经领取
  229. if (EnduringGiftBoxDataManager.Instance.DayRebateItemIds.Contains(shopCfg.ItemId))
  230. {
  231. item.m_btnBuy.target.visible = false;
  232. item.m_btnCurReceive.target.visible = true;
  233. item.m_btnCurReceive.m_receive.visible = false;
  234. item.m_btnCurReceive.m_received.visible = true;
  235. item.m_btnCurReceive.m_txtRec.text = "已领取";
  236. }
  237. else
  238. {
  239. item.m_btnCurReceive.target.visible = false;
  240. item.m_btnBuy.target.visible = true;
  241. item.m_btnBuy.m_bagGrey.visible = true;
  242. item.m_btnBuy.m_bagYellow.visible = false;
  243. }
  244. }
  245. else
  246. {
  247. //未售完
  248. item.m_btnBuy.target.visible = true;
  249. item.m_btnBuy.m_bagGrey.visible = false;
  250. item.m_btnBuy.m_bagYellow.visible = true;
  251. item.m_btnCurReceive.target.visible = false;
  252. }
  253. }
  254. }
  255. item.m_btnIcoWeekPromptTag.onClick.Add(RuleController.ShowRuleView);
  256. item.m_btnIcoWeekPromptTag.data = 300013;
  257. //领取按钮点击事件
  258. item.m_btnCurReceive.target.onClick.Add(OnBtnCurReceiveClick);
  259. //购买按钮点击事件
  260. item.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  261. item.m_list.data = shopCfg;
  262. item.m_list.itemRenderer = ChildListItemRender;
  263. //item.m_list.onClickItem.Add(OnListSelectorItemClick);
  264. item.m_list.numItems = numItems;
  265. UI_ComCurSupplyItem.ProxyEnd();
  266. RedDotController.Instance.SetComRedDot(obj.asCom, menu2 == ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY && shopCfg.Price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.Id) < shopCfg.MaxBuyNum, "", 5, 76);
  267. }
  268. // ReSharper disable Unity.PerformanceAnalysis
  269. private void ChildListItemRender(int index, GObject obj)
  270. {
  271. UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);
  272. var shopCfg = uiItemChild.target.parent.data as ShopCfg;
  273. var itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  274. List<ItemParam> result;
  275. if (shopCfg.RefreshType == RefreshType.DAY)
  276. {
  277. result = itemCfg.Items.ToGfgGameItemParam();
  278. }
  279. else
  280. {
  281. //周刷
  282. result = itemCfg.Param1.ToGfgGameItemParam();
  283. }
  284. var itemArr = result[index];
  285. var itemCfgChild = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemArr.ItemId);
  286. uiItemChild.target.data = itemCfgChild;
  287. uiItemChild.target.onClick.Add(OnListSelectorItemClick);
  288. uiItemChild.m_txtCount.text = itemArr.Count.ToString();
  289. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  290. uiItemChild.m_QualityType.selectedIndex = itemCfgChild.Rarity - 1;
  291. UI_ComItem.ProxyEnd();
  292. }
  293. //弹出物品详细描述框
  294. private void OnListSelectorItemClick(EventContext context)
  295. {
  296. GObject item = context.sender as GObject;
  297. ItemCfg itemCfg = item.data as ItemCfg;
  298. GoodsItemTipsController.ShowItemTips(itemCfg.Id);
  299. }
  300. //领取按钮点击事件
  301. // ReSharper disable Unity.PerformanceAnalysis
  302. private void OnBtnCurReceiveClick(EventContext context)
  303. {
  304. GObject sender = context.sender as GObject;
  305. GObject obj = sender.parent;
  306. ShopCfg cfg = obj.data as ShopCfg;
  307. bool isSellOut = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(cfg.ItemId);
  308. if (isSellOut)
  309. {
  310. EnduringGiftBoxSProxy.ReqGetGiftBagRebate(cfg.Id).Coroutine();
  311. }
  312. else
  313. {
  314. PromptController.Instance.ShowFloatTextPrompt("无法领取");
  315. }
  316. }
  317. //购买按钮点击事件
  318. // ReSharper disable Unity.PerformanceAnalysis
  319. private void OnBtnBuyClick(EventContext context)
  320. {
  321. //if (_itemId == ConstItemID.POWER && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)
  322. //{
  323. // GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1);
  324. // GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1);
  325. //}
  326. GObject sender = context.sender as GObject;
  327. GObject obj = sender.parent;
  328. ShopCfg cfg = obj.data as ShopCfg;
  329. bool isSellOut = cfg.MaxBuyNum > 0 &&
  330. cfg.MaxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.Id) <= 0;
  331. if (isSellOut)
  332. {
  333. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  334. return;
  335. }
  336. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.Id))
  337. {
  338. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.Id));
  339. return;
  340. }
  341. if (cfg.CostTypeReal == CostType.FREE)
  342. {
  343. ShopSProxy.ReqShopBuy(cfg.Id, 1).Coroutine();
  344. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  345. }
  346. else
  347. {
  348. ViewManager.Show<ItemExchangeView>(cfg.Id);
  349. }
  350. }
  351. }
  352. }