Game.cs 1.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace ET
  4. {
  5. public static class Game
  6. {
  7. public static ThreadSynchronizationContext ThreadSynchronizationContext => ThreadSynchronizationContext.Instance;
  8. public static TimeInfo TimeInfo => TimeInfo.Instance;
  9. public static EventSystem EventSystem => EventSystem.Instance;
  10. private static Scene scene;
  11. public static Scene Scene
  12. {
  13. get
  14. {
  15. if (scene != null)
  16. {
  17. return scene;
  18. }
  19. scene = EntitySceneFactory.CreateScene(IdGenerater.Instance.GenerateInstanceId(), 0, SceneType.Process, "Process");
  20. return scene;
  21. }
  22. }
  23. public static ObjectPool ObjectPool => ObjectPool.Instance;
  24. public static IdGenerater IdGenerater => IdGenerater.Instance;
  25. public static Options Options => Options.Instance;
  26. public static List<Action> FrameFinishCallback = new List<Action>();
  27. public static void Update()
  28. {
  29. ThreadSynchronizationContext.Update();
  30. TimeInfo.Update();
  31. EventSystem.Update();
  32. }
  33. public static void LateUpdate()
  34. {
  35. EventSystem.LateUpdate();
  36. }
  37. public static void FrameFinish()
  38. {
  39. foreach (Action action in FrameFinishCallback)
  40. {
  41. action.Invoke();
  42. }
  43. FrameFinishCallback.Clear();
  44. }
  45. public static void Close()
  46. {
  47. scene?.Dispose();
  48. scene = null;
  49. MonoPool.Instance.Dispose();
  50. EventSystem.Instance.Dispose();
  51. IdGenerater.Instance.Dispose();
  52. }
  53. }
  54. }