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- using System;
- using System.IO;
- using System.IO.Pipes;
- using System.Threading;
- using CommandLine;
- using GFGGame;
- using NLog;
- namespace ET
- {
- internal static class Program
- {
- private static void Main(string[] args)
- {
- var processId = Environment.ProcessId;
- Console.WriteLine("Process ID: " + processId);
- AppDomain.CurrentDomain.UnhandledException += (sender, e) => { Log.Error(e.ExceptionObject.ToString()); };
- ETTask.ExceptionHandler += Log.Error;
- // 异步方法全部会回掉到主线程
- SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance);
- try
- {
- // 命令行参数
- Options options = null;
- Parser.Default.ParseArguments<Options>(args)
- .WithNotParsed(error => throw new Exception($"命令行格式错误!"))
- .WithParsed(o => { options = o; });
- Options.Instance = options;
- Log.ILog = new NLogger(Game.Options.AppType.ToString());
- //用于后台收集日志
- LogExt.ILog = new NLogger("GFGLog");
- LogManager.Configuration.Variables["appIdFormat"] = $"{Game.Options.Process:000000}";
- Game.EventSystem.Add(typeof(Game).Assembly);
- Game.EventSystem.Add(DllHelper.GetHotfixAssembly());
- ProtobufHelper.Init();
- MongoRegister.Init();
- Log.Info($"server start........................ {Game.Scene.Id}");
- Game.EventSystem.Publish(new EventType.AppStart());
- AppDomain.CurrentDomain.ProcessExit += (sender, e) =>
- {
- var isClose = new ParamHolder<bool>(false);
- if (options.AppType == AppType.Watcher)
- {
- Game.EventSystem.AppClose(isClose);
- while (!isClose.Value)
- {
- Thread.Sleep(1000);
- }
- }
- else
- {
- Game.EventSystem.AppClose(isClose);
- Thread.Sleep(3000);
- }
- };
- while (true)
- {
- try
- {
- Thread.Sleep(1);
- Game.Update();
- Game.LateUpdate();
- Game.FrameFinish();
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- }
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