ArenaComponent.cs 262 B

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  1. using System.Collections.Generic;
  2. namespace ET
  3. {
  4. //竞技场组件
  5. public class ArenaComponent : Entity, IAwake
  6. {
  7. //匹配对手缓存
  8. public readonly Dictionary<long, string[]> targetCache = new Dictionary<long, string[]>();
  9. }
  10. }