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- <module name="">
- <bean name="ItemParam" valueType="1" sep="*">
- <var name="ItemId" type="int" />
- <var name="Count" type="int" />
- </bean>
- <bean name="SubTabParam" valueType="1" sep="*">
- <var name="Name" type="string" />
- <var name="Num" type="int" />
- <var name="View" type="string" />
- </bean>
- <bean name="TagsParam" valueType="1" sep="*">
- <var name="Name" type="string" />
- <var name="Val" type="int" />
- </bean>
- <bean name="PositionsParam" valueType="1" sep="*">
- <var name="Key" type="int" />
- <var name="Val" type="int" />
- </bean>
- <bean name="vector2" valueType="1" sep=",">
- <var name="x" type="float" />
- <var name="y" type="float" />
- </bean>
- <bean name="vector3" valueType="1" sep=",">
- <var name="x" type="float" />
- <var name="y" type="float" />
- <var name="z" type="float" />
- </bean>
- <bean name="vector4" valueType="1" sep=",">
- <var name="x" type="float" />
- <var name="y" type="float" />
- <var name="z" type="float" />
- <var name="w" type="float" />
- </bean>
- <enum name="ITEM_TYPE" comment="物品类型">
- <var name="UNDEFINED" alias="空物" comment="空虚" value="0" />
- <var name="WOOD" alias="木头" value="101" />
- <var name="ROCK" alias="石头" value="102" />
- <var name="GRAIN" alias="麦子" value="100" />
- <var name="IRON" alias="铁矿" value="103" />
- <var name="CIVILIAN" alias="平民" value="104" />
- <var name="WOODEN_PLANK" alias="木板" value="201" />
- <var name="BRICK" alias="砖头" value="202" />
- <var name="BREAD" alias="包子" value="200" />
- <var name="NAILS" alias="铁锭" value="203" />
- <var name="SOLDIER" alias="士兵" value="204" />
- <var name="COPPER_COIN" alias="铜钱" value="50" />
- <var name="SECURITY" alias="治安值" value="51" />
- <mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json,cs-dotnet-json">
- <option name="type" value="BillItem.BILL_TYPE" />
- </mapper>
- </enum>
- <enum name="SoldierType" comment="兵种类型">
- <var name="Shield" alias="盾兵" value="1" />
- <var name="Archer" alias="弓兵" value="2" />
- <var name="Spear" alias="长枪兵" value="3" />
- <mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json,cs-dotnet-json">
- <option name="type" value="SoldierType" />
- </mapper>
- </enum>
- <enum name="PVEBattleType" comment="PVE战斗类型">
- <var name="MainThread" alias="主线战斗" value="1" />
- <var name="DaleBattle" alias="城建战斗" value="2" />
- <mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json,cs-dotnet-json">
- <option name="type" value="PVEBattleType" />
- </mapper>
- </enum>
- <bean name="FormulaItem" sep=",">
- <var name="materialType" type="ITEM_TYPE" />
- <var name="materialAmount" type="int" />
- </bean>
- <bean name="ItemBundle" valueType="1" sep=",">
- <var name="item_type" type="ITEM_TYPE" />
- <var name="amount" type="int" />
- </bean>
- <bean name="Productivity" valueType="0">
- <var name="tick_time" type="float" />
- <var name="amount" type="int" />
- </bean>
- <bean name="ResourcePath">
- <var name="package" type="string" />
- <var name="location" type="string" />
- </bean>
- <bean name="BuffCoefficientModel" valueType="0">
- <var name="DamageCoefficient1" type="double?" />
- <var name="DamageCoefficient2" type="double?" />
- <var name="DamageCoefficient3" type="double?" />
- <var name="TreatmentCoefficient1" type="double?" />
- <var name="TreatmentCoefficient2" type="double?" />
- <var name="TreatmentCoefficient3" type="double?" />
- <var name="BuffCoefficient1" type="double?" />
- <var name="BuffCoefficient2" type="double?" />
- <var name="BuffCoefficient3" type="double?" />
- </bean>
- <bean name="CampBuffParam" valueType="0">
- <var name="HitProbability" type="int?" />
- <var name="Buff1" type="int?" />
- </bean>
- <bean name="SkillParam" valueType="1" sep=",">
- <var name="SkillId" type="int" />
- <var name="SkillLevel" type="int" />
- </bean>
-
- <bean name="ScienceParam" valueType="1" sep=",">
- <var name="ScienceId" type="int" />
- <var name="level" type="int" />
- </bean>
-
- <bean name="ShopGoodsParam" valueType="1" sep=",">
- <var name="ItemId" type="int" />
- <var name="Count" type="int" />
- <var name="CostItemId" type="int" />
- <var name="CostCount" type="int" />
- <var name="Limit" type="int" />
- <var name="Discount" type="int" />
- <var name="Weight" type="int" />
- </bean>
- <bean name="SameAscensionMaterialParam" valueType="1" sep="*">
- <var name="Star" type="int" />
- <var name="Count" type="int" />
- </bean>
- <bean name="AscensionMaterialParam" valueType="1" sep="*">
- <var name="Star" type="int" />
- <var name="IsSameCamp" type="int" />
- <var name="Count" type="int" />
- </bean>
- <bean name="TempPoolParam" valueType="1" sep=",">
- <var name="GeneralCfgId" type="int" />
- <var name="Level" type="int" />
- <var name="Star" type="int" />
- </bean>
- <bean name="BuffFunctors" valueType="1" tags="System=1#System.Collections=1">
- <var name="id" type="int" />
- <var name="on_round_start" type="string?" tags="functor" />
- <var name="on_round_end" type="string?" tags="functor" />
- <var name="on_action_start" type="string?" tags="functor" />
- <var name="on_battle_start" type="string?" tags="functor" />
- <var name="on_action_end" type="string?" tags="functor" />
- <var name="on_sel_execute_after" type="string?" tags="functor" />
- <var name="on_active_skill_before" type="string?" tags="functor" />
- <var name="on_active_skill_after" type="string?" tags="functor" />
- <var name="on_active_skill_successfully_before" type="string?" tags="functor" />
- <var name="on_active_skill_successfully_after" type="string?" tags="functor" />
- <var name="on_active_skill_received_before" type="string?" tags="functor" />
- <var name="on_active_skill_received_after" type="string?" tags="functor" />
- <var name="on_normal_attack_before" type="string?" tags="functor" />
- <var name="on_normal_attack_after" type="string?" tags="functor" />
- <var name="on_normal_attack_received_before" type="string?" tags="functor" />
- <var name="on_normal_attack_received_after" type="string?" tags="functor" />
- <var name="on_chase_skill_before" type="string?" tags="functor" />
- <var name="on_chase_skill_after" type="string?" tags="functor" />
- <var name="on_status_applied_before" type="string?" tags="functor" />
- <var name="on_status_applied_after" type="string?" tags="functor" />
- <var name="on_damage_before" type="string?" tags="functor" />
- <var name="on_damage_after" type="string?" tags="functor" />
- <var name="on_healing_before" type="string?" tags="functor" />
- <var name="on_healing_after" type="string?" tags="functor" />
- <var name="on_attack_before" type="string?" tags="functor" />
- <var name="on_attack_after" type="string?" tags="functor" />
- <var name="on_status_received_before" type="string?" tags="functor" />
- <var name="on_status_received_after" type="string?" tags="functor" />
- <var name="on_damage_received_before" type="string?" tags="functor" />
- <var name="on_damage_received_after" type="string?" tags="functor" />
- <var name="on_healing_received_before" type="string?" tags="functor" />
- <var name="on_healing_received_after" type="string?" tags="functor" />
- <var name="on_target_attacked_before" type="string?" tags="functor" />
- <var name="on_target_attacked_after" type="string?" tags="functor" />
- <var name="on_counterattack_after" type="string?" tags="functor" />
- <var name="on_counterattack_received_after" type="string?" tags="functor" />
- </bean>
- <enum name="BuffType" comment="buff类型">
- <var name="普通状态" alias="普通状态0" value="0" />
- <var name="异常状态" alias="异常状态1" value="1" />
- <var name="增益状态" alias="增益状态2" value="2" />
- <var name="负面状态" alias="负面状态3" value="3" />
- <var name="控制状态" alias="控制状态4" value="4" />
- </enum>
- <enum name="OverlayType" comment="BUFF叠加类型">
- <var name="独立" alias="独立0" value="0" />
- <var name="叠加" alias="叠加1" value="1" />
- <var name="顶替" alias="顶替2" value="2" />
- </enum>
- <bean name="GeneralLvlStarParam" sep=",">
- <var name="GeneralCfgId" type="int" />
- <var name="Level" type="int" />
- <var name="Star" type="int" />
- </bean>
- <enum name="GeneralNumericType" comment="武将属性">
- <var name="Strength" value="1"/>
- <var name="Intelligence" value="2"/>
- <var name="Command" value="3"/>
- <var name="Initiative" value="4"/>
- </enum>
- <enum name="ItemTypeEnum" comment="兵种类型">
- <var name="HuoBi" alias="货币" value="1" />
- <var name="ZiYuan" alias="资源" value="2" />
- <var name="DaoJu" alias="道具" value="3" />
- <var name="BaoXiang" alias="宝箱" value="4" />
- <var name="WuJiang" alias="武将" value="5" />
- <var name="WuJiangSuiPian" alias="武将碎片" value="6" />
- <var name="GongNeng" alias="功能" value="7" />
- <var name="OpenTreasureBox" alias="开箱子宝箱" value="8" />
- <var name="ResourceFortress" alias="资源田" value="9" />
- <var name="SkillBook" alias="技能书" value="10" />
- <mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json,cs-dotnet-json">
- <option name="type" value="ItemTypeEnum" />
- </mapper>
- </enum>
- <enum name="DropItemTypeEnum" comment="掉落表item定义类型">
- <var name="IsDropId" alias="掉落id" value="1" />
- <var name="IsItemId" alias="道具id" value="2" />
- <mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json,cs-dotnet-json">
- <option name="type" value="DropItemTypeEnum" />
- </mapper>
- </enum>
- <enum name="ResourceFortressType" comment="资源田生产类型">
- <var name="FoodProduction" alias="生产饭团" value="1" />
- <var name="WoodProduction" alias="生产木板" value="2" />
- <var name="BrickProduction" alias="生产砖块" value="3" />
- <var name="IronProduction" alias="生产铁锭" value="4" />
- <mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json,cs-dotnet-json">
- <option name="type" value="ResourceFortressType" />
- </mapper>
- </enum>
- <enum name="BattleSkillType" comment="技能类型">
- <var name="其他" alias="其他0" value="0" />
- <var name="主动" alias="主动1" value="1" />
- <var name="被动" alias="被动2" value="2" />
- <var name="指挥" alias="指挥3" value="3" />
- <var name="追击" alias="追击4" value="4" />
- <var name="全部" alias="全部99" value="99" />
- <mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json,cs-dotnet-json">
- <option name="type" value="BattleSkillType" />
- </mapper>
- </enum>
- <enum name="FitType" comment="技能穿戴类型">
- <var name="ComesWith" alias="自带" value="0" />
- <var name="ArtificiallyWorn" alias="装配" value="1" />
- <mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json,cs-dotnet-json">
- <option name="type" value="FitType" />
- </mapper>
- </enum>
- <enum name="GatherType" comment="采集表现形式">
- <var name="gather" alias="一个接一个采集" value="0"/>
- <var name="qigong" alias="气功" value="1"/>
- </enum>
- <enum name="UnlockTypeEnum" comment="解锁类型">
- <var name="ToRole" alias="直接获得" value="1" />
- <var name="Level" alias="达到等级" value="2" />
- <var name="Task" alias="完成任务" value="3" />
- <mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json,cs-dotnet-json">
- <option name="type" value="UnlockTypeEnum" />
- </mapper>
- </enum>
- <enum name="ValTypeEnum" comment="值类型">
- <var name="INT" alias="int类型" value="1" />
- <var name="BOOL" alias="bool类型" value="2" />
- <mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json,cs-dotnet-json">
- <option name="type" value="ValTypeEnum" />
- </mapper>
- </enum>
-
- </module>
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