leiyasi 1 жил өмнө
parent
commit
0058f5e436

+ 16 - 16
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_MainUI.cs

@@ -32,15 +32,15 @@ namespace UI.Main
         public UI_BtnModle m_btnGiftBag1;
         public UI_BtnModle m_btnGiftBag2;
         public UI_ButtonModle1 m_btnZhaiXing;
-        public UI_BtnModle1 m_btnNewYearRedEnvelope;
-        public UI_BtnModle1 m_btnDailyWelfare;
-        public UI_BtnModle1 m_btnActivityDay7;
-        public UI_BtnModle1 m_btnShow;
         public UI_ButtonModle1 m_btnCiPai;
         public UI_ButtonModle1 m_btnXiuFang;
         public UI_ButtonModle1 m_btnHuanZhuang;
         public UI_ButtonModleEffect m_btnHaiZhiShi;
         public UI_ButtonModleEffect m_btnMain;
+        public UI_BtnModle1 m_btnNewYearRedEnvelope;
+        public UI_BtnModle1 m_btnDailyWelfare;
+        public UI_BtnModle1 m_btnActivityDay7;
+        public UI_BtnModle1 m_btnShow;
         public GGroup m_AllUI;
         public GGraph m_touchMask;
         public Transition m_openViewAction;
@@ -118,15 +118,15 @@ namespace UI.Main
             m_btnGiftBag1 = (UI_BtnModle)UI_BtnModle.Create(comp.GetChild("btnGiftBag1"));
             m_btnGiftBag2 = (UI_BtnModle)UI_BtnModle.Create(comp.GetChild("btnGiftBag2"));
             m_btnZhaiXing = (UI_ButtonModle1)UI_ButtonModle1.Create(comp.GetChild("btnZhaiXing"));
-            m_btnNewYearRedEnvelope = (UI_BtnModle1)UI_BtnModle1.Create(comp.GetChild("btnNewYearRedEnvelope"));
-            m_btnDailyWelfare = (UI_BtnModle1)UI_BtnModle1.Create(comp.GetChild("btnDailyWelfare"));
-            m_btnActivityDay7 = (UI_BtnModle1)UI_BtnModle1.Create(comp.GetChild("btnActivityDay7"));
-            m_btnShow = (UI_BtnModle1)UI_BtnModle1.Create(comp.GetChild("btnShow"));
             m_btnCiPai = (UI_ButtonModle1)UI_ButtonModle1.Create(comp.GetChild("btnCiPai"));
             m_btnXiuFang = (UI_ButtonModle1)UI_ButtonModle1.Create(comp.GetChild("btnXiuFang"));
             m_btnHuanZhuang = (UI_ButtonModle1)UI_ButtonModle1.Create(comp.GetChild("btnHuanZhuang"));
             m_btnHaiZhiShi = (UI_ButtonModleEffect)UI_ButtonModleEffect.Create(comp.GetChild("btnHaiZhiShi"));
             m_btnMain = (UI_ButtonModleEffect)UI_ButtonModleEffect.Create(comp.GetChild("btnMain"));
+            m_btnNewYearRedEnvelope = (UI_BtnModle1)UI_BtnModle1.Create(comp.GetChild("btnNewYearRedEnvelope"));
+            m_btnDailyWelfare = (UI_BtnModle1)UI_BtnModle1.Create(comp.GetChild("btnDailyWelfare"));
+            m_btnActivityDay7 = (UI_BtnModle1)UI_BtnModle1.Create(comp.GetChild("btnActivityDay7"));
+            m_btnShow = (UI_BtnModle1)UI_BtnModle1.Create(comp.GetChild("btnShow"));
             m_AllUI = (GGroup)comp.GetChild("AllUI");
             m_touchMask = (GGraph)comp.GetChild("touchMask");
             m_openViewAction = comp.GetTransition("openViewAction");
@@ -174,14 +174,6 @@ namespace UI.Main
             m_btnGiftBag2 = null;
             m_btnZhaiXing.Dispose();
             m_btnZhaiXing = null;
-            m_btnNewYearRedEnvelope.Dispose();
-            m_btnNewYearRedEnvelope = null;
-            m_btnDailyWelfare.Dispose();
-            m_btnDailyWelfare = null;
-            m_btnActivityDay7.Dispose();
-            m_btnActivityDay7 = null;
-            m_btnShow.Dispose();
-            m_btnShow = null;
             m_btnCiPai.Dispose();
             m_btnCiPai = null;
             m_btnXiuFang.Dispose();
@@ -192,6 +184,14 @@ namespace UI.Main
             m_btnHaiZhiShi = null;
             m_btnMain.Dispose();
             m_btnMain = null;
+            m_btnNewYearRedEnvelope.Dispose();
+            m_btnNewYearRedEnvelope = null;
+            m_btnDailyWelfare.Dispose();
+            m_btnDailyWelfare = null;
+            m_btnActivityDay7.Dispose();
+            m_btnActivityDay7 = null;
+            m_btnShow.Dispose();
+            m_btnShow = null;
             m_AllUI = null;
             m_touchMask = null;
             m_openViewAction = null;

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GameClient/Assets/ResIn/UI/Main/Main_atlas0!a.png


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GameClient/Assets/ResIn/UI/Main/Main_atlas0.png


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GameClient/Assets/ResIn/UI/Main/Main_fui.bytes