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@@ -19,6 +19,7 @@ namespace GFGGame
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private UI_DressUpFightUI _ui;
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private UI_DressUpFightUI _ui;
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private int _fightID;
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private int _fightID;
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private int _levelID;
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private int _levelID;
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+ private int _TeaPartyID;
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private float listType1X = 0;
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private float listType1X = 0;
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private float partsListX = 0;
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private float partsListX = 0;
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private float partsListScrollingPosY = 0;
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private float partsListScrollingPosY = 0;
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@@ -119,7 +120,6 @@ namespace GFGGame
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_ui.m_partsList2.m_comboBoxRarity.visible = false;
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_ui.m_partsList2.m_comboBoxRarity.visible = false;
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_ui.m_partsList2.m_imgTop.visible = true;
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_ui.m_partsList2.m_imgTop.visible = true;
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_ui.m_partsList.m_imgTop.visible = false;
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_ui.m_partsList.m_imgTop.visible = false;
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-
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}
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}
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protected override void AddEventListener()
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protected override void AddEventListener()
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@@ -131,7 +131,6 @@ namespace GFGGame
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EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
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EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
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EventAgent.AddEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
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EventAgent.AddEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
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// EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
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// EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
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-
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}
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}
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protected override void RemoveEventListener()
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protected override void RemoveEventListener()
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@@ -143,7 +142,6 @@ namespace GFGGame
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EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
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EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
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EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
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EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
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// EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
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// EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
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-
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}
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}
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protected override void OnShown()
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protected override void OnShown()
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@@ -152,8 +150,10 @@ namespace GFGGame
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var objData = (DressUpFightType)this.viewData;
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var objData = (DressUpFightType)this.viewData;
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- if (objData.teaPartID > 0)
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+ if (objData.teaPartID > 0) {
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IsTeaPart = true;
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IsTeaPart = true;
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+ _TeaPartyID = objData.teaPartID;
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+ }
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_levelID = objData.levelID;
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_levelID = objData.levelID;
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if (!IsTeaPart)
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if (!IsTeaPart)
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@@ -290,13 +290,39 @@ namespace GFGGame
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private async void ChangeTeapartyDressup()
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private async void ChangeTeapartyDressup()
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{
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{
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DressUpData dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
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DressUpData dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
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- ET.Log.Debug("打印测试-------服装数据----------" + dressUpData.itemList);
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- bool result = await LeagueSproxy.ChangeTeapartyDressup(RoleDataManager.roleId, dressUpData.itemList);
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+ bool result = await LeagueSproxy.ChangeTeapartyDressup(RoleDataManager.roleId, _TeaPartyID, dressUpData.itemList);
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if (result)
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if (result)
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{
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{
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- this.Hide();
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+ backView();
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+ }
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+ }
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+ private void backView()
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+ {
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+ if (IsTeaPart)
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+ {
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+ ViewManager.Show<LeagueTeaPartyView>();
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}
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}
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+ else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
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+ {
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+ ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
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+ }
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+ else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
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+ {
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+ ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
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+ }
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+ else if (_levelCfg.type == ConstInstanceZonesType.Field)
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+ {
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+ ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
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+ }
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+ else
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+ {
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+ // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
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+ ViewManager.Show<StoryChapterView>(_levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
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+ }
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+ //MyDressUpHelper.dressUpObj.TakeOffAll();
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+
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+ this.Hide();
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}
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}
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private void OnClickBtnBack()
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private void OnClickBtnBack()
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@@ -304,33 +330,10 @@ namespace GFGGame
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AlertUI.Show("是否确定退出?")
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AlertUI.Show("是否确定退出?")
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.SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
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.SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
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{
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{
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- if(_levelCfg == null){
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- ViewManager.Show<LeagueTeaPartyView>();
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- }
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- else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
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- {
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- ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
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- }
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- else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
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- {
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- ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
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- }
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- else if (_levelCfg.type == ConstInstanceZonesType.Field)
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- {
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- ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
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- }
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- else
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- {
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- // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
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- ViewManager.Show<StoryChapterView>(_levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
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- }
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- //MyDressUpHelper.dressUpObj.TakeOffAll();
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-
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- this.Hide();
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+ backView();
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});
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});
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//ViewManager.Show<StoryChapterView>(StoryDataManager.currentChapter);
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//ViewManager.Show<StoryChapterView>(StoryDataManager.currentChapter);
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-
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}
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}
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private void OnClickBtnHome()
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private void OnClickBtnHome()
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