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@@ -67,29 +67,28 @@ namespace GFGGame
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viewCom = _ui.target;
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viewCom = _ui.target;
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isfullScreen = true;
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isfullScreen = true;
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- _comFosterBottom = _ui.m_ComFosterBottom;
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//公共组件:返回,页签,属性列表
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//公共组件:返回,页签,属性列表
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_ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
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_ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
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- _comFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
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- _comFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
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+ _ui.m_ComFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
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+ _ui.m_ComFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
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//卡面和故事界面
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//卡面和故事界面
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- _comFosterBottom.m_btnStory.onClick.Add(OnClickBtnStroy);
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+ _ui.m_ComFosterBottom.m_btnStory.onClick.Add(OnClickBtnStroy);
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//升级升星按钮
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//升级升星按钮
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- _comFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
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- _comFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
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- _comFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
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+ _ui.m_ComFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
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+ _ui.m_ComFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
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+ _ui.m_ComFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
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//升级升星消耗材料列表
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//升级升星消耗材料列表
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- _comFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
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- _comFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
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- _comFosterBottom.m_listSkill.itemRenderer = RenderListSkilItem;
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+ _ui.m_ComFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
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+ _ui.m_ComFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
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+ _ui.m_ComFosterBottom.m_listSkill.itemRenderer = RenderListSkilItem;
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//满星级后卡面列表
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//满星级后卡面列表
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- _comFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
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- _comFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
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+ _ui.m_ComFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
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+ _ui.m_ComFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
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// _ui.m_loaCard.onClick.Add(OnClickLoaCard);
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// _ui.m_loaCard.onClick.Add(OnClickLoaCard);
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_ui.m_loaListener1.onClick.Add(OnClickLoaCard);
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_ui.m_loaListener1.onClick.Add(OnClickLoaCard);
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@@ -107,6 +106,7 @@ namespace GFGGame
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_ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
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_ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
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_cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
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_cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
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+ _comFosterBottom = _ui.m_ComFosterBottom;
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playAni = false;
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playAni = false;
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comCardImgResInitSize = Vector2.zero;
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comCardImgResInitSize = Vector2.zero;
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@@ -767,20 +767,20 @@ namespace GFGGame
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}
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}
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this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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}
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}
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- private void OnItemChangeListener()
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- {
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- if (!CardDataManager.isFullLv(_cardData.id, _cardData.lv, false))
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- {
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- CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgBycardLvlAndcardRarity(_showLv, _cardData.itemCfg.rarity);
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- _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
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- }
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- if (!CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
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- {
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- CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
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- _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
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-
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- }
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- }
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+ // private void OnItemChangeListener()
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+ // {
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+ // if (!CardDataManager.isFullLv(_cardData.id, _cardData.lv, false))
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+ // {
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+ // CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgBycardLvlAndcardRarity(_showLv, _cardData.itemCfg.rarity);
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+ // _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
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+ // }
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+ // if (!CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
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+ // {
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+ // CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
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+ // _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
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+
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+ // }
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+ // }
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private void UpdateItemChange()
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private void UpdateItemChange()
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{
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{
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_ui.m_ComFosterBottom.m_listLvConsume.numItems = _ui.m_ComFosterBottom.m_listLvConsume.numItems;
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_ui.m_ComFosterBottom.m_listLvConsume.numItems = _ui.m_ComFosterBottom.m_listLvConsume.numItems;
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@@ -806,8 +806,9 @@ namespace GFGGame
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{
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{
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base.RemoveEventListener();
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base.RemoveEventListener();
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EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
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EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
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- EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
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+ // EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
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EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
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EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
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+ EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
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}
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}
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private void CheckGuide(object param)
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private void CheckGuide(object param)
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{
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{
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