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@@ -10,9 +10,10 @@ namespace GFGGame
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/// </summary>
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/// <param name="spr"></param>
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/// <param name="resPath"></param>
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- public static void AddSpriteTo(SpriteRenderer spr, string resPath)
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+ public static async void AddSpriteTo(SpriteRenderer spr, string resPath)
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{
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RemoveSpriteFrom(spr);
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+ await LoadManager.Instance.CheckResExsitedOrDownload(resPath);
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var handle = YooAssets.LoadAssetSync<Sprite>(resPath);
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Sprite sp = handle.AssetObject as Sprite;
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GameObject gameObject = spr.gameObject;
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