|  | @@ -1,7 +1,4 @@
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				|  |  | -using System.Collections;
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				|  |  | -using ET;
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				|  |  | -using LitJson;
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				|  |  | -using UnityEngine;
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				|  |  | +using LitJson;
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				|  |  |  
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				|  |  |  namespace GFGGame
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				|  |  |  {
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				|  | @@ -24,6 +21,8 @@ namespace GFGGame
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				|  |  |          public static long openTime = 0;
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				|  |  |          public static int tsStatus;
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				|  |  |          public static int tsServer;
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				|  |  | +        //兑换码
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				|  |  | +        public static int code;
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				|  |  |  
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				|  |  |          public static void InitData(string json)
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				|  |  |          {
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				|  | @@ -45,6 +44,10 @@ namespace GFGGame
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				|  |  |              {
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				|  |  |                  tsServer = int.Parse(result.tsServer);
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				|  |  |              }
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				|  |  | +            if(!string.IsNullOrEmpty(result.code))
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				|  |  | +            {
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				|  |  | +                code = int.Parse(result.code);
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				|  |  | +            }
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				|  |  |              GameConfig.logApiReportUrl = LauncherConfig.logApiRootUrl + "ReportGet";
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				|  |  |          }
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				|  |  |  
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				|  | @@ -55,6 +58,7 @@ namespace GFGGame
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				|  |  |              public string openTime;
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				|  |  |              public string tsStatus;
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				|  |  |              public string tsServer;
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				|  |  | +            public string code;
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				|  |  |          }
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				|  |  |      }
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				|  |  |  }
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