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				@@ -21,6 +21,8 @@ namespace GFGGame 
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				         private int currentDifficulty; 
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				         public override void Dispose() 
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				         { 
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				+            EffectUIPool.Recycle(_effectUI1); 
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				+            _effectUI1 = null; 
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				             if (_comEff != null) 
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				             { 
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				                 _comEff.RemoveFromParent(); 
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				@@ -31,8 +33,6 @@ namespace GFGGame 
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				                 _valueBarController.Dispose(); 
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				                 _valueBarController = null; 
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				             } 
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				-            EffectUIPool.Recycle(_effectUI1); 
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				-            _effectUI1 = null; 
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				             if (_ui != null) 
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				             { 
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				                 _ui.Dispose(); 
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