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@@ -21,6 +21,8 @@ namespace GFGGame
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private int currentDifficulty;
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private int currentDifficulty;
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public override void Dispose()
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public override void Dispose()
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{
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{
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+ EffectUIPool.Recycle(_effectUI1);
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+ _effectUI1 = null;
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if (_comEff != null)
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if (_comEff != null)
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{
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{
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_comEff.RemoveFromParent();
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_comEff.RemoveFromParent();
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@@ -31,8 +33,6 @@ namespace GFGGame
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_valueBarController.Dispose();
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_valueBarController.Dispose();
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_valueBarController = null;
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_valueBarController = null;
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}
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}
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- EffectUIPool.Recycle(_effectUI1);
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- _effectUI1 = null;
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if (_ui != null)
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if (_ui != null)
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{
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{
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_ui.Dispose();
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_ui.Dispose();
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