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@@ -324,7 +324,7 @@ namespace GFGGame
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// TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
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long time = endTime - curTime;
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string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
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- comBox.m_txtTime.text = string.Format("活动时间:剩余{0}", strTime);
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+ comBox.m_txtTime.text = string.Format("概率提升:剩余{0}", strTime);
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//comBox.m_loaTitle.url = "ui://LuckyBox/zx_title_1";
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}
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else
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@@ -456,7 +456,7 @@ namespace GFGGame
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long time = endTime - curTime;
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string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
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- textField.asTextField.text = string.Format("活动时间:剩余{0}", strTime);
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+ textField.asTextField.text = string.Format("概率提升:剩余{0}", strTime);
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}
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else if(LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2)
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{
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