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				@@ -107,10 +107,6 @@ namespace VEngine.Editor.Builds 
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				             var suitCfgs = SuitCfgArray.Instance.dataArray; 
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				             foreach(var suitCfg in suitCfgs) 
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				             { 
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				-                if (suitCfg.isHide <= 0) 
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				-                { 
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				-                    continue; 
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				-                } 
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				                 HideSuitActionRes(suitCfg, hideFilePathList, hideDirPahtList); 
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				             } 
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				             //卡牌资源打包屏蔽 
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				@@ -130,6 +126,7 @@ namespace VEngine.Editor.Builds 
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				             } 
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				             CheckAssets(); 
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				             EditorUtility.ClearProgressBar(); 
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				+            return; 
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				             FinishBuild(); 
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				         } 
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				@@ -154,9 +151,33 @@ namespace VEngine.Editor.Builds 
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				             string resPath; 
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				             if(!string.IsNullOrEmpty(suitCfg.aniRes)) 
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				             { 
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				-                //立绘 
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				-                //resPath = ResPathUtil.GetDressUpPath(suitCfg.aniRes); 
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				-                //hideFilePathList.Add(resPath); 
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				+                //屏蔽立绘资源,临时代码,下个大版本将删除 
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				+                bool used = false; 
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				+                var luckyboxCfgs = LuckyBoxCfgArray.Instance.dataArray; 
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				+                foreach(var luckyboxCfg in luckyboxCfgs) 
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				+                { 
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				+                    if(luckyboxCfg.isAni <= 0 && luckyboxCfg.suitIdArr != null) 
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				+                    { 
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				+ 
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				+                        if (Array.IndexOf(luckyboxCfg.suitIdArr, suitCfg.id) >= 0) 
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				+                        { 
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				+                            used = true; 
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				+                        } 
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				+                    } 
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				+                } 
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				+                if(used) 
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				+                { 
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				+                    Debug.Log($"suit {suitCfg.id} used picture res"); 
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				+                } 
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				+                else 
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				+                { 
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				+                    resPath = ResPathUtil.GetDressUpPath(suitCfg.aniRes); 
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				+                    hideFilePathList.Add(resPath); 
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				+                } 
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				+                if (suitCfg.isHide <= 0) 
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				+                { 
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				+                    return; 
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				+                } 
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				                 //动画 
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				                 resPath = ResPathUtil.GetDressUpAnimationDirPath(suitCfg.aniRes); 
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				                 hideDirPahtList.Add(resPath); 
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