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卡牌技能升级后选中错误

zhaoyang 2 年之前
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02ad3777f7

+ 1 - 1
FGUIProject/assets/Card/components/ComStarConsume.xml

@@ -3,7 +3,7 @@
   <displayList>
   <displayList>
     <loader id="n35_842s" name="n35" xy="0,0" size="180,180" url="ui://7l6lvkayqkjsbs" fill="scaleFree"/>
     <loader id="n35_842s" name="n35" xy="0,0" size="180,180" url="ui://7l6lvkayqkjsbs" fill="scaleFree"/>
     <image id="n43_qkjs" name="n43" src="qkjsb7" fileName="imagesNew/bk_SKillItem.png" xy="13,15"/>
     <image id="n43_qkjs" name="n43" src="qkjsb7" fileName="imagesNew/bk_SKillItem.png" xy="13,15"/>
-    <loader id="n36_842s" name="loaItem" xy="34,37" size="104,104" url="ui://eg2y0ldppq5x62" fill="scaleFree"/>
+    <loader id="n36_842s" name="loaItem" xy="25,25" size="130,130" aspect="true" url="ui://eg2y0ldppq5x62" fill="scaleFree"/>
     <image id="n33_842s" name="n33" src="qkjsb5" fileName="imagesNew/dikuang_SkillLevel.png" xy="19,139" pivot="0.5,0" size="140,30"/>
     <image id="n33_842s" name="n33" src="qkjsb5" fileName="imagesNew/dikuang_SkillLevel.png" xy="19,139" pivot="0.5,0" size="140,30"/>
     <component id="n34_842s" name="btnPlus" src="wr9a83" fileName="components/btnPlus.xml" xy="135,130"/>
     <component id="n34_842s" name="btnPlus" src="wr9a83" fileName="components/btnPlus.xml" xy="135,130"/>
     <text id="n39_a713" name="txtHasCount" xy="34,130" size="35,44" group="n42_94m1" font="ui://eg2y0ldpa0cftks" fontSize="32" color="#716660" ubb="true" text="20"/>
     <text id="n39_a713" name="txtHasCount" xy="34,130" size="35,44" group="n42_94m1" font="ui://eg2y0ldpa0cftks" fontSize="32" color="#716660" ubb="true" text="20"/>

+ 5 - 5
FGUIProject/assets/CommonGame/GoodsItemTips.xml

@@ -1,13 +1,13 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
-<component size="1080,1333" opaque="false">
+<component size="1080,1273" opaque="false">
   <displayList>
   <displayList>
-    <component id="n21_si5z" name="comBg" src="qik1tcb" fileName="componentsBg/ComBg000.xml" xy="0,0" size="1080,1333">
+    <component id="n21_si5z" name="comBg" src="qik1tcb" fileName="componentsBg/ComBg000.xml" xy="0,-50" size="1080,1333">
       <relation target="" sidePair="middle-middle"/>
       <relation target="" sidePair="middle-middle"/>
       <relation target="n17_ohbx" sidePair="height-height"/>
       <relation target="n17_ohbx" sidePair="height-height"/>
     </component>
     </component>
-    <component id="n2_s2cc" name="comTipsBase" src="ohbxti3" fileName="components/ComTipsBase.xml" xy="59,132" group="n17_ohbx"/>
-    <component id="n19_ohbx" name="comTipsApproach" src="ohbxti6" fileName="components/ComTipsApproach.xml" xy="59,809" size="962,506" group="n17_ohbx"/>
-    <group id="n17_ohbx" name="grpTips" xy="59,132" size="962,1183" advanced="true" layout="vt" lineGap="15" excludeInvisibles="true">
+    <component id="n2_s2cc" name="comTipsBase" src="ohbxti3" fileName="components/ComTipsBase.xml" xy="59,84" group="n17_ohbx"/>
+    <component id="n19_ohbx" name="comTipsApproach" src="ohbxti6" fileName="components/ComTipsApproach.xml" xy="59,761" size="962,506" group="n17_ohbx"/>
+    <group id="n17_ohbx" name="grpTips" xy="59,84" size="962,1183" advanced="true" layout="vt" lineGap="15" excludeInvisibles="true">
       <relation target="n21_si5z" sidePair="top-top"/>
       <relation target="n21_si5z" sidePair="top-top"/>
     </group>
     </group>
   </displayList>
   </displayList>

+ 4 - 1
FGUIProject/assets/CommonGame/componentsBg/ComBg000.xml

@@ -1,9 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
-<component size="1080,992">
+<component size="1080,992" opaque="false">
   <displayList>
   <displayList>
     <image id="n0_qik1" name="imgBg" src="o9gh40" fileName="imagesNew/tanchuang.png" xy="0,0" size="1021,992">
     <image id="n0_qik1" name="imgBg" src="o9gh40" fileName="imagesNew/tanchuang.png" xy="0,0" size="1021,992">
       <relation target="" sidePair="height-height"/>
       <relation target="" sidePair="height-height"/>
     </image>
     </image>
+    <loader id="n8_jx6z" name="n8" xy="60,26" size="960,951">
+      <relation target="" sidePair="height-height"/>
+    </loader>
     <component id="n1_qik1" name="btnClose" src="a0cftl2" fileName="components/BtnClose.xml" xy="903,25"/>
     <component id="n1_qik1" name="btnClose" src="a0cftl2" fileName="components/BtnClose.xml" xy="903,25"/>
     <image id="n2_qik1" name="n2" src="9jv65m" fileName="imagesNew/lm_dt_zsx1.png" xy="220,111" group="n5_qik1"/>
     <image id="n2_qik1" name="n2" src="9jv65m" fileName="imagesNew/lm_dt_zsx1.png" xy="220,111" group="n5_qik1"/>
     <text id="n4_qik1" name="txtTitle" xy="380,92" pivot="0.5,0" size="348,54" group="n5_qik1" fontSize="40" color="#8d6f45" align="center" vAlign="middle" leading="1" text="稀有升星材料(自选)"/>
     <text id="n4_qik1" name="txtTitle" xy="380,92" pivot="0.5,0" size="348,54" group="n5_qik1" fontSize="40" color="#8d6f45" align="center" vAlign="middle" leading="1" text="稀有升星材料(自选)"/>

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs

@@ -133,6 +133,7 @@ namespace GFGGame
             this.UpdateUpSkillView();
             this.UpdateUpSkillView();
             this.UpdateRedDot();
             this.UpdateRedDot();
             _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
             _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
+            _comFosterBottom.m_listSkill.selectedIndex = 0;
 
 
             List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
             List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
             for (int i = 0; i < cardStarCfgs.Count; i++)
             for (int i = 0; i < cardStarCfgs.Count; i++)
@@ -747,7 +748,6 @@ namespace GFGGame
         {
         {
             // RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id));
             // RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id));
             _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id).Count;
             _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id).Count;
-            _comFosterBottom.m_listSkill.selectedIndex = 0;
             _comFosterBottom.m_ctrlSkillCount.selectedIndex = _comFosterBottom.m_listSkill.numItems;
             _comFosterBottom.m_ctrlSkillCount.selectedIndex = _comFosterBottom.m_listSkill.numItems;
         }
         }
 
 

二进制
GameClient/Assets/ResIn/UI/Card/Card_fui.bytes


二进制
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes