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主界面按钮延迟

zhaoyang 2 years ago
parent
commit
02c71e1790
1 changed files with 33 additions and 33 deletions
  1. 33 33
      GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

+ 33 - 33
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -346,15 +346,15 @@ namespace GFGGame
             if (isOpen) return;
             if (isOpen) return;
             isOpen = true;
             isOpen = true;
             _ui.m_btnMain.m_holder1.visible = true;
             _ui.m_btnMain.m_holder1.visible = true;
-            Timers.inst.Add(effectTime, 1, (param) =>
-            {
-                _ui.m_btnMain.m_holder1.visible = false;
-                // this.Hide();
-                ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
-                isOpen = false; ;
+            // Timers.inst.Add(effectTime, 1, (param) =>
+            // {
+            _ui.m_btnMain.m_holder1.visible = false;
+            // this.Hide();
+            ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
+            isOpen = false; ;
 
 
 
 
-            });
+            // });
         }
         }
 
 
         private void OnClickBtnHuanZhuang()
         private void OnClickBtnHuanZhuang()
@@ -363,15 +363,15 @@ namespace GFGGame
             isOpen = true;
             isOpen = true;
             _ui.m_btnHuanZhuang.m_holder1.visible = true;
             _ui.m_btnHuanZhuang.m_holder1.visible = true;
 
 
-            Timers.inst.Add(effectTime, 1, (param) =>
-            {
-                _ui.m_btnHuanZhuang.m_holder1.visible = false;
-                this.Hide();
-                ViewManager.Show(ViewName.DRESS_UP_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
-                isOpen = false;
+            // Timers.inst.Add(effectTime, 1, (param) =>
+            // {
+            _ui.m_btnHuanZhuang.m_holder1.visible = false;
+            this.Hide();
+            ViewManager.Show(ViewName.DRESS_UP_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
+            isOpen = false;
 
 
 
 
-            });
+            // });
         }
         }
 
 
         private void OnClickBtnZhaiXing()
         private void OnClickBtnZhaiXing()
@@ -382,14 +382,14 @@ namespace GFGGame
             isOpen = true;
             isOpen = true;
             _ui.m_btnZhaiXing.m_holder1.visible = true;
             _ui.m_btnZhaiXing.m_holder1.visible = true;
 
 
-            Timers.inst.Add(effectTime, 1, (param) =>
-            {
-                _ui.m_btnZhaiXing.m_holder1.visible = false;
-                ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
-                isOpen = false;
+            // Timers.inst.Add(effectTime, 1, (param) =>
+            // {
+            _ui.m_btnZhaiXing.m_holder1.visible = false;
+            ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
+            isOpen = false;
 
 
 
 
-            });
+            // });
         }
         }
 
 
         private void OnClickBtnXiuFang()
         private void OnClickBtnXiuFang()
@@ -397,14 +397,14 @@ namespace GFGGame
             if (isOpen) return;
             if (isOpen) return;
             isOpen = true;
             isOpen = true;
             _ui.m_btnXiuFang.m_holder1.visible = true;
             _ui.m_btnXiuFang.m_holder1.visible = true;
-            Timers.inst.Add(effectTime, 1, (param) =>
-            {
-                _ui.m_btnXiuFang.m_holder1.visible = false;
-                ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
-                isOpen = false;
+            // Timers.inst.Add(effectTime, 1, (param) =>
+            // {
+            _ui.m_btnXiuFang.m_holder1.visible = false;
+            ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
+            isOpen = false;
 
 
 
 
-            });
+            // });
         }
         }
         private void OnClickBtnDailyLogin()
         private void OnClickBtnDailyLogin()
         {
         {
@@ -432,15 +432,15 @@ namespace GFGGame
             if (isOpen) return;
             if (isOpen) return;
             isOpen = true;
             isOpen = true;
             _ui.m_btnCiPai.m_holder1.visible = true;
             _ui.m_btnCiPai.m_holder1.visible = true;
-            Timers.inst.Add(effectTime, 1, (param) =>
-            {
-                _ui.m_btnCiPai.m_holder1.visible = false;
+            // Timers.inst.Add(effectTime, 1, (param) =>
+            // {
+            _ui.m_btnCiPai.m_holder1.visible = false;
 
 
-                CardDataManager.isFilter = false;
-                ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
-                isOpen = false;
+            CardDataManager.isFilter = false;
+            ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
+            isOpen = false;
 
 
-            });
+            // });
         }
         }
 
 
         private void OnClickBtnStudio()
         private void OnClickBtnStudio()