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				@@ -93,8 +93,7 @@ namespace GFGGame 
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				             // _ui.m_loaShow.onClick.Add(OnClickLoaShow); 
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				             // _ui.m_btnHide.visible = false; 
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				-            EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort); 
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				-            EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort); 
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				+ 
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				             // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort); 
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				             EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore); 
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				             _ui.m_partsList2.m_comboBoxRarity.visible = false; 
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				@@ -103,6 +102,8 @@ namespace GFGGame 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				+            EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort); 
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				+            EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort); 
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				             InstanceZonesDataManager.usedRecommend = false; 
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				             // _ui.m_comboBox.title = "我的套装"; 
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				             _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars(); 
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				@@ -183,6 +184,8 @@ namespace GFGGame 
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				                 GameObject.Destroy(_sceneObject); 
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				                 _sceneObject = null; 
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				             } 
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				+            EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort); 
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				+            EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort); 
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				             EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore); 
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				             _fightCfg = null; 
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				             _levelCfg = null; 
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