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				@@ -1,4 +1,3 @@ 
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				 using System.Collections.Generic; 
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				 using ET; 
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				 using FairyGUI; 
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				@@ -11,7 +10,9 @@ namespace GFGGame 
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				     public class BagView : BaseWindow 
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				     { 
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				         private UI_BagUI _ui; 
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				+ 
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				         private ValueBarController _valueBarController; 
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				+ 
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				         // private List<ItemView> _listItemViews = new List<ItemView>(); 
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				         public override void Dispose() 
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				         { 
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				@@ -51,14 +52,14 @@ namespace GFGGame 
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				             _ui.m_list.onClickItem.Add(OnListItemClick); 
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				             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tc_bjbj"); 
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				- 
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				         } 
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				+ 
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				         protected override void AddEventListener() 
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				         { 
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				             base.AddEventListener(); 
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				             EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateList); 
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				         } 
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				-         
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				+ 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				@@ -74,15 +75,18 @@ namespace GFGGame 
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				             { 
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				                 _ui.m_list.ScrollToView(0); 
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				             } 
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				+ 
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				             _ui.m_list.numItems = 0; 
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				             base.OnHide(); 
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				         } 
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				+ 
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				         protected override void RemoveEventListener() 
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				         { 
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				             base.RemoveEventListener(); 
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				             EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateList); 
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				         } 
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				+ 
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				         private void UpdateList() 
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				         { 
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				             _ui.m_list.numItems = BagDataManager.Instance.BagDatas.Count; 
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				@@ -96,6 +100,18 @@ namespace GFGGame 
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				             item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg); 
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				             item.m_txtCount.SetVar("count", itemData.num.ToString()).FlushVars(); 
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				             item.target.data = itemCfg; 
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				+            //是礼包就加入红点 
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				+            if ((itemCfg.itemType == ConstItemType.USEABLE && 
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				+                 itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE) || 
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				+                (itemCfg.itemType == ConstItemType.USEABLE && 
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				+                 itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)) 
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				+            { 
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				+                RedDotController.Instance.SetComRedDot(item.target, true); 
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				+            } 
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				+            else 
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				+            { 
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				+                RedDotController.Instance.SetComRedDot(item.target, false); 
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				+            } 
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				         } 
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				         private void OnListItemClick(EventContext context) 
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				@@ -128,6 +144,5 @@ namespace GFGGame 
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				         { 
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				             ViewManager.GoBackFrom(typeof(BagView).FullName); 
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				         } 
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				- 
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				     } 
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				 } 
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