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				@@ -121,21 +121,21 @@ namespace GFGGame 
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				                     object[] temp = viewData as object[]; 
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				                     int count = temp.Length > 2 ? (int)temp[2] : 0; 
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				                     int shopId = int.Parse(infos[1]); 
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				-                    ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { shopId, null, _itemId, count }, _fromeViewDatas, true, true); 
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				+                    isJump = ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { shopId, null, _itemId, count }, _fromeViewDatas, true, true); 
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				                     break; 
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				                 case ConstFunctionId.FU_ZHUANG_DECOMPOSE: 
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				                     this.Hide(); 
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				-                    ViewManager.Show<ClothingDecomposeView>(null, _fromeViewDatas); 
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				+                    isJump = ViewManager.Show<ClothingDecomposeView>(null, _fromeViewDatas); 
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				                     break; 
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				                 case ConstFunctionId.SHOP_GIFT_BAG: 
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				                     this.Hide(); 
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				                     int giftBagValue = int.Parse(infos[1]); 
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				-                    ViewManager.Show<RechargeStoreView>(giftBagValue, _fromeViewDatas); 
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				+                    isJump = ViewManager.Show<RechargeStoreView>(giftBagValue, _fromeViewDatas); 
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				                     break; 
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				                 case ConstFunctionId.SHOP_EXCHANGE: 
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				                     this.Hide(); 
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				                     int exchangeValue = int.Parse(infos[1]); 
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				-                    ViewManager.Show<RechargeStoreView>(exchangeValue, _fromeViewDatas); 
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				+                    isJump = ViewManager.Show<RechargeStoreView>(exchangeValue, _fromeViewDatas); 
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				                     break; 
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				                 case ConstFunctionId.JU_QING_GUAN_QIA: 
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				                     string value = infos[1]; 
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				@@ -159,9 +159,8 @@ namespace GFGGame 
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				                             //从战斗换装必需品来源跳转到剧情界面,在剧情界面点返回后直接返回章节界面,无需返回换装界面 
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				                             _fromeViewDatas = null; 
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				                         } 
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				-                        ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, levelCfg.chapterId, _fromeViewDatas, true); 
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				+                        isJump = ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, levelCfg.chapterId, _fromeViewDatas, true); 
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				                         InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStoryLevel); 
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				-                        isJump = true; 
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				                     } 
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				                     else if (levelCfg.type == ConstInstanceZonesType.Studio) 
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				                     { 
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				@@ -220,13 +219,13 @@ namespace GFGGame 
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				                     if (suitId > 0) 
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				                     { 
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				                         this.Hide(); 
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				-                        ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId, _itemId }, _fromeViewDatas); 
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				-                        isJump = true; 
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				+                        isJump = ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId, _itemId }, _fromeViewDatas); 
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				+ 
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				                     } 
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				                     break; 
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				                 case ConstFunctionId.ZHAI_XING: 
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				                     this.Hide(); 
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				-                    ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, _fromeViewDatas); 
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				+                    isJump = ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, _fromeViewDatas, true); 
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				                     break; 
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				                 case ConstFunctionId.TAO_ZHUANG_TU_JIAN: 
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				                     isJump = false; 
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				@@ -237,17 +236,16 @@ namespace GFGGame 
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				                         return; 
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				                     } 
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				                     this.Hide(); 
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				-                    ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, null, _fromeViewDatas); 
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				-                    isJump = true; 
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				+                    isJump = ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, null, _fromeViewDatas); 
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				                     break; 
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				                 case ConstFunctionId.TAO_ZHUANG_HE_CHENG: 
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				                     this.Hide(); 
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				-                    ViewManager.Show(ViewName.SUIT_SYNTHETIC_LIST_VIEW); 
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				+                    isJump = ViewManager.Show(ViewName.SUIT_SYNTHETIC_LIST_VIEW); 
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				                     break; 
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				                 case ConstFunctionId.SUIT_FOSTER: 
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				                     this.Hide(); 
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				-                    ViewManager.Show<SuitListView>(null, _fromeViewDatas); 
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				+                    isJump = ViewManager.Show<SuitListView>(null, _fromeViewDatas); 
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				                     break; 
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				             } 
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				             if (isJump) 
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