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				@@ -66,7 +66,7 @@ namespace GFGGame 
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				             int need = cfg.costNum; 
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				             ItemUtil.UpdateItemNeedNum(_ui.m_ComConsume, cfg.costId, cfg.costNum); 
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				             if (_canFoster && has < need) _canFoster = false; 
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				- 
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				+            _ui.m_txtDiscribe.text = string.Format("完成套装{0}", SuitFosterDataManager.Instance.stepNames[_index]); 
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				             _ui.m_listPropertyAdd.numItems = _propertyList.Count; 
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				         } 
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