@@ -66,7 +66,7 @@ namespace GFGGame
int need = cfg.costNum;
ItemUtil.UpdateItemNeedNum(_ui.m_ComConsume, cfg.costId, cfg.costNum);
if (_canFoster && has < need) _canFoster = false;
-
+ _ui.m_txtDiscribe.text = string.Format("完成套装{0}", SuitFosterDataManager.Instance.stepNames[_index]);
_ui.m_listPropertyAdd.numItems = _propertyList.Count;
}