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@@ -66,7 +66,7 @@ namespace GFGGame
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int need = cfg.costNum;
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ItemUtil.UpdateItemNeedNum(_ui.m_ComConsume, cfg.costId, cfg.costNum);
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if (_canFoster && has < need) _canFoster = false;
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-
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+ _ui.m_txtDiscribe.text = string.Format("完成套装{0}", SuitFosterDataManager.Instance.stepNames[_index]);
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_ui.m_listPropertyAdd.numItems = _propertyList.Count;
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}
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