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				@@ -19,7 +19,7 @@ namespace GFGGame 
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				         private double _mainScore;//总主属性分 
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				         private const int _range = 100;//圆圈随机范围 
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				         private const float _prefectScale = 60f;//完美缩放比 
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				-        private Texture _texture; 
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				+        private NTexture _nTexture; 
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				         private bool _stopFight = false; 
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				         // private GameObject _gameObject0; 
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				@@ -79,8 +79,11 @@ namespace GFGGame 
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				             ScoreSystemData.Instance.SetEquipDicWithType(); 
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				             _ui.m_comClickCircle.target.touchable = false; 
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				-            NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex); 
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				-            _ui.m_loaRole.texture = nTexture;//EquipDataCache.cacher.FightRoleRes; 
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				+            _nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex); 
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				+ 
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				+            // _ui.m_loaRole.texture = _nTexture;//EquipDataCache.cacher.FightRoleRes; 
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				+            _ui.m_imgRole.SetSize(_nTexture.width, _nTexture.height); 
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				+            _ui.m_imgRole.texture = _nTexture; 
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				             _ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay; 
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				             _ui.m_btnSpeedUp.title = "x" + EquipDataCache.cacher.fightSpeed; 
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				@@ -190,8 +193,11 @@ namespace GFGGame 
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				             if (_index >= FightScoreCfgArray.Instance.dataArray.Length) 
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				             { 
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				                 GetCurStar(out int star, out Transition transition); 
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				-                NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex); 
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				-                _ui.m_comRoleResult.m_comRole.m_loaRole.texture = nTexture; 
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				+ 
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				+                // _ui.m_comRoleResult.m_comRole.m_loaRole.texture = _nTexture; 
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				+                // _ui.m_comRoleResult.m_comRole.m_loaRole.texture = _nTexture; 
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				+                _ui.m_comRoleResult.m_comRole.m_imgRole.texture = _nTexture; 
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				+                _ui.m_comRoleResult.m_comRole.m_imgRole.SetSize(_nTexture.width, _nTexture.height); 
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				                 _ui.m_comRoleResult.m_c1.selectedIndex = 0; 
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				                 _ui.m_LoaMask.touchable = true; 
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				                 _ui.m_t3.Play(); 
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				@@ -288,8 +294,6 @@ namespace GFGGame 
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				             _ui.m_comScoreStage.target.visible = true; 
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				             _ui.m_comClickCircle.target.SetScale(0, 0); 
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				             _ui.m_loaGlass.SetScale(0, 0); 
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				- 
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				- 
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				         } 
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