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				@@ -321,8 +321,6 @@ namespace GFGGame 
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				             long num = ItemDataManager.GetItemNum(itemData.id); 
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				             ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id); 
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				             bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP; 
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				-            if (isDressUp) 
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				-                num -= 1; 
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				             long numSynthetic = Math.Max(num, 0); 
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				             listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num; 
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				             listItem.m_loaderIcon.visible = true; 
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