|
@@ -321,8 +321,6 @@ namespace GFGGame
|
|
long num = ItemDataManager.GetItemNum(itemData.id);
|
|
long num = ItemDataManager.GetItemNum(itemData.id);
|
|
ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
|
|
ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
|
|
bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
|
|
bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
|
|
- if (isDressUp)
|
|
|
|
- num -= 1;
|
|
|
|
long numSynthetic = Math.Max(num, 0);
|
|
long numSynthetic = Math.Max(num, 0);
|
|
listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
|
|
listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
|
|
listItem.m_loaderIcon.visible = true;
|
|
listItem.m_loaderIcon.visible = true;
|