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单人战斗完美评判范围

zhaoyang 3 年之前
父节点
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04d091efc8
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 3 3
      GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -127,7 +127,7 @@ namespace GFGGame
                 _ui.m_comClickCircle.target.touchable = false;
                 _ui.m_comClickCircle.target.touchable = false;
                 _ui.m_comClickCircle.m_loaCircle.touchable = false;
                 _ui.m_comClickCircle.m_loaCircle.touchable = false;
 
 
-                GTween.To(100, 50, _playTime / 2).SetTarget(_gameObject7).OnUpdate((GTweener t) =>
+                GTween.To(100, 60, _playTime / 2).SetTarget(_gameObject7).OnUpdate((GTweener t) =>
                 {
                 {
                     _gameObject7.transform.localScale = new Vector3(t.value.x, t.value.x, t.value.x);
                     _gameObject7.transform.localScale = new Vector3(t.value.x, t.value.x, t.value.x);
                 });
                 });
@@ -386,7 +386,7 @@ namespace GFGGame
             {
             {
                 return ScoreSystemData.PREFACT_CLICK;
                 return ScoreSystemData.PREFACT_CLICK;
             }
             }
-            if (scaleX < 60f && scaleX > 40f)
+            if (scaleX <= 60f && scaleX > 40f)
             {
             {
                 clickState = ScoreSystemData.PREFACT_CLICK;
                 clickState = ScoreSystemData.PREFACT_CLICK;
                 _prefectCount++;
                 _prefectCount++;
@@ -408,7 +408,7 @@ namespace GFGGame
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
 
             float scaleX = _gameObject7.transform.localScale.x;
             float scaleX = _gameObject7.transform.localScale.x;
-            if (scaleX == 50)
+            if (scaleX == 60)
             {
             {
                 bool isGuide = GuideController.TryGuide(_ui.m_comClickCircle.target, ConstGuideId.SINGLE_FIGHT, 6, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧");
                 bool isGuide = GuideController.TryGuide(_ui.m_comClickCircle.target, ConstGuideId.SINGLE_FIGHT, 6, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧");
                 if (isGuide)
                 if (isGuide)