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@@ -127,7 +127,7 @@ namespace GFGGame
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_ui.m_comClickCircle.target.touchable = false;
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_ui.m_comClickCircle.m_loaCircle.touchable = false;
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- GTween.To(100, 50, _playTime / 2).SetTarget(_gameObject7).OnUpdate((GTweener t) =>
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+ GTween.To(100, 60, _playTime / 2).SetTarget(_gameObject7).OnUpdate((GTweener t) =>
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{
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_gameObject7.transform.localScale = new Vector3(t.value.x, t.value.x, t.value.x);
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});
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@@ -386,7 +386,7 @@ namespace GFGGame
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{
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return ScoreSystemData.PREFACT_CLICK;
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}
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- if (scaleX < 60f && scaleX > 40f)
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+ if (scaleX <= 60f && scaleX > 40f)
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{
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clickState = ScoreSystemData.PREFACT_CLICK;
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_prefectCount++;
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@@ -408,7 +408,7 @@ namespace GFGGame
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if (!ViewManager.CheckIsTopView(this.viewCom)) return;
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float scaleX = _gameObject7.transform.localScale.x;
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- if (scaleX == 50)
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+ if (scaleX == 60)
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{
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bool isGuide = GuideController.TryGuide(_ui.m_comClickCircle.target, ConstGuideId.SINGLE_FIGHT, 6, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧");
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if (isGuide)
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