|  | @@ -33,7 +33,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |          private StoryLevelCfg _levelCfg;
 | 
	
		
			
				|  |  |          private StoryFightCfg _fightCfg;
 | 
	
		
			
				|  |  |          private int scoreType = 0;  //目标分数类型保存
 | 
	
		
			
				|  |  | -        private bool _IsTeaPart = false;
 | 
	
		
			
				|  |  | +        private bool _IsTeaParty = false;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |          private const int SORT_BY_HIGH_SCORE = 0;
 | 
	
		
			
				|  |  |          private const int SORT_BY_LOW_SCORE = 1;
 | 
	
	
		
			
				|  | @@ -152,14 +152,14 @@ namespace GFGGame
 | 
	
		
			
				|  |  |              var objData = (DressUpFightType)this.viewData;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |              if (objData.teaPartID > 0) {
 | 
	
		
			
				|  |  | -                _IsTeaPart = true;
 | 
	
		
			
				|  |  | +                _IsTeaParty = true;
 | 
	
		
			
				|  |  |                  _TeaPartyID = objData.teaPartID;
 | 
	
		
			
				|  |  |              }
 | 
	
		
			
				|  |  |              else
 | 
	
		
			
				|  |  | -                _IsTeaPart = false;
 | 
	
		
			
				|  |  | +                _IsTeaParty = false;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |              _levelID = objData.levelID;
 | 
	
		
			
				|  |  | -            if (!_IsTeaPart)
 | 
	
		
			
				|  |  | +            if (!_IsTeaParty)
 | 
	
		
			
				|  |  |                  _ui.m_c1.selectedIndex = 0;
 | 
	
		
			
				|  |  |              else
 | 
	
		
			
				|  |  |                  _ui.m_c1.selectedIndex = 2;
 | 
	
	
		
			
				|  | @@ -175,7 +175,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |              _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
 | 
	
		
			
				|  |  |              _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -            if (!_IsTeaPart) { 
 | 
	
		
			
				|  |  | +            if (!_IsTeaParty) { 
 | 
	
		
			
				|  |  |                  InstanceZonesDataManager.currentLevelCfgId = _levelID;
 | 
	
		
			
				|  |  |                  _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
 | 
	
		
			
				|  |  |                  _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
 | 
	
	
		
			
				|  | @@ -234,14 +234,21 @@ namespace GFGGame
 | 
	
		
			
				|  |  |              {
 | 
	
		
			
				|  |  |                  _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
 | 
	
		
			
				|  |  |                  MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
 | 
	
		
			
				|  |  | -                MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData(_IsTeaPart);
 | 
	
		
			
				|  |  | +                MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData(_IsTeaParty);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                if (_IsTeaParty) {
 | 
	
		
			
				|  |  | +                    foreach (var id in LeagueDataManager.Instance.RoleTeapartyInfo.TempEquipIds)
 | 
	
		
			
				|  |  | +                    {
 | 
	
		
			
				|  |  | +                        MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
 | 
	
		
			
				|  |  | +                    }
 | 
	
		
			
				|  |  | +                }
 | 
	
		
			
				|  |  |              }
 | 
	
		
			
				|  |  |              _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |              UpdateStepBtn(true);
 | 
	
		
			
				|  |  |              UpdateScore();
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -            if (!_IsTeaPart)
 | 
	
		
			
				|  |  | +            if (!_IsTeaParty)
 | 
	
		
			
				|  |  |                  SendLog();
 | 
	
		
			
				|  |  |              else
 | 
	
		
			
				|  |  |              {
 | 
	
	
		
			
				|  | @@ -303,7 +310,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |          private void backView()
 | 
	
		
			
				|  |  |          {
 | 
	
		
			
				|  |  | -            if (_IsTeaPart)
 | 
	
		
			
				|  |  | +            if (_IsTeaParty)
 | 
	
		
			
				|  |  |              {
 | 
	
		
			
				|  |  |                  ViewManager.Show<LeagueTeaPartyView>();
 | 
	
		
			
				|  |  |              }
 | 
	
	
		
			
				|  | @@ -337,7 +344,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |          private void OnClickBtnBack()
 | 
	
		
			
				|  |  |          {
 | 
	
		
			
				|  |  | -            if (!_IsTeaPart) {
 | 
	
		
			
				|  |  | +            if (!_IsTeaParty) {
 | 
	
		
			
				|  |  |                  AlertUI.Show("是否确定退出?")
 | 
	
		
			
				|  |  |                  .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
 | 
	
		
			
				|  |  |                  {
 | 
	
	
		
			
				|  | @@ -345,19 +352,20 @@ namespace GFGGame
 | 
	
		
			
				|  |  |                  });
 | 
	
		
			
				|  |  |              }
 | 
	
		
			
				|  |  |              else {
 | 
	
		
			
				|  |  | -                AlertUI.Show("当期搭配未保存,是否放弃提交搭配?")
 | 
	
		
			
				|  |  | -                .SetLeftButton(true, "放弃搭配", (object data) =>
 | 
	
		
			
				|  |  | -                {
 | 
	
		
			
				|  |  | -                    backView();
 | 
	
		
			
				|  |  | -                }).SetRightButton(true, "提交搭配", (object data) =>
 | 
	
		
			
				|  |  | -                {
 | 
	
		
			
				|  |  | -                    ChangeTeapartyDressup();
 | 
	
		
			
				|  |  | -                });
 | 
	
		
			
				|  |  | +                DressUpData dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
 | 
	
		
			
				|  |  | +                ChangeTempCollocation(dressUpData.itemList);
 | 
	
		
			
				|  |  | +                backView();
 | 
	
		
			
				|  |  |              }
 | 
	
		
			
				|  |  | -           
 | 
	
		
			
				|  |  | +            //ViewManager.Show<StoryChapterView>(StoryDataManager.currentChapter);
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -        //ViewManager.Show<StoryChapterView>(StoryDataManager.currentChapter);
 | 
	
		
			
				|  |  | -    }
 | 
	
		
			
				|  |  | +        private async void ChangeTempCollocation(List<int> tempEquipIds)
 | 
	
		
			
				|  |  | +        {
 | 
	
		
			
				|  |  | +            bool result = await LeagueSproxy.ChangeTempCollocation(tempEquipIds);
 | 
	
		
			
				|  |  | +            if (result)
 | 
	
		
			
				|  |  | +            {
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |          private void OnClickBtnHome()
 | 
	
		
			
				|  |  |          {
 | 
	
	
		
			
				|  | @@ -817,14 +825,14 @@ namespace GFGGame
 | 
	
		
			
				|  |  |                  _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
 | 
	
		
			
				|  |  |                  if (_scoreIndex == SORT_BY_HIGH_SCORE)
 | 
	
		
			
				|  |  |                  {
 | 
	
		
			
				|  |  | -                    if (!_IsTeaPart)
 | 
	
		
			
				|  |  | +                    if (!_IsTeaParty)
 | 
	
		
			
				|  |  |                          _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
 | 
	
		
			
				|  |  |                      else
 | 
	
		
			
				|  |  |                          _currentList3 = SuitUtil.SortTeaPartySuitByHighScore(_currentList3);
 | 
	
		
			
				|  |  |                  }
 | 
	
		
			
				|  |  |                  else if (_scoreIndex == SORT_BY_LOW_SCORE)
 | 
	
		
			
				|  |  |                  {
 | 
	
		
			
				|  |  | -                    if (!_IsTeaPart)
 | 
	
		
			
				|  |  | +                    if (!_IsTeaParty)
 | 
	
		
			
				|  |  |                          _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
 | 
	
		
			
				|  |  |                      else
 | 
	
		
			
				|  |  |                          _currentList3 = SuitUtil.SortTeaPartySuitByLowScore(_currentList3);
 | 
	
	
		
			
				|  | @@ -839,14 +847,14 @@ namespace GFGGame
 | 
	
		
			
				|  |  |                  _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
 | 
	
		
			
				|  |  |                  if (_scoreIndex == SORT_BY_HIGH_SCORE)
 | 
	
		
			
				|  |  |                  {
 | 
	
		
			
				|  |  | -                    if (!_IsTeaPart)
 | 
	
		
			
				|  |  | +                    if (!_IsTeaParty)
 | 
	
		
			
				|  |  |                          _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true);
 | 
	
		
			
				|  |  |                      else
 | 
	
		
			
				|  |  |                          _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByHighScore(_currentList3);
 | 
	
		
			
				|  |  |                  }
 | 
	
		
			
				|  |  |                  else if (_scoreIndex == SORT_BY_LOW_SCORE)
 | 
	
		
			
				|  |  |                  {
 | 
	
		
			
				|  |  | -                    if (!_IsTeaPart)
 | 
	
		
			
				|  |  | +                    if (!_IsTeaParty)
 | 
	
		
			
				|  |  |                          _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true);
 | 
	
		
			
				|  |  |                      else
 | 
	
		
			
				|  |  |                          _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByLowsore(_currentList3);
 | 
	
	
		
			
				|  | @@ -1009,14 +1017,14 @@ namespace GFGGame
 | 
	
		
			
				|  |  |          {
 | 
	
		
			
				|  |  |              if (_scoreIndex == SORT_BY_HIGH_SCORE)
 | 
	
		
			
				|  |  |              {
 | 
	
		
			
				|  |  | -                if (!_IsTeaPart)
 | 
	
		
			
				|  |  | +                if (!_IsTeaParty)
 | 
	
		
			
				|  |  |                      _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true);
 | 
	
		
			
				|  |  |                  else
 | 
	
		
			
				|  |  |                      _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByHighScore(_currentList3);
 | 
	
		
			
				|  |  |              }
 | 
	
		
			
				|  |  |              else if (_scoreIndex == SORT_BY_LOW_SCORE)
 | 
	
		
			
				|  |  |              {
 | 
	
		
			
				|  |  | -                if (!_IsTeaPart)
 | 
	
		
			
				|  |  | +                if (!_IsTeaParty)
 | 
	
		
			
				|  |  |                      _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true);
 | 
	
		
			
				|  |  |                  else
 | 
	
		
			
				|  |  |                      _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByLowsore(_currentList3);
 | 
	
	
		
			
				|  | @@ -1032,7 +1040,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |              typeItem.m_txtname.text = item1.name;
 | 
	
		
			
				|  |  |              //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
 | 
	
		
			
				|  |  |              typeItem.target.data = item1.id;
 | 
	
		
			
				|  |  | -            if (!_IsTeaPart)
 | 
	
		
			
				|  |  | +            if (!_IsTeaParty)
 | 
	
		
			
				|  |  |              {
 | 
	
		
			
				|  |  |                  typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
 | 
	
		
			
				|  |  |                  typeItem.m_itemType.selectedIndex = 0;
 | 
	
	
		
			
				|  | @@ -1053,7 +1061,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |              typeItem.m_txtname.text = item2.name;
 | 
	
		
			
				|  |  |              //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
 | 
	
		
			
				|  |  |              typeItem.target.data = item2.id;
 | 
	
		
			
				|  |  | -            if (!_IsTeaPart) { 
 | 
	
		
			
				|  |  | +            if (!_IsTeaParty) { 
 | 
	
		
			
				|  |  |                  typeItem.m_itemType.selectedIndex = 0;
 | 
	
		
			
				|  |  |                  var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
 | 
	
		
			
				|  |  |                  typeItem.m_imgNeed.visible = subType == item2.type;
 | 
	
	
		
			
				|  | @@ -1092,7 +1100,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |                  iconRes = suitCfg.res;
 | 
	
		
			
				|  |  |                  partName = suitCfg.name;
 | 
	
		
			
				|  |  |                  listItem.m_iconSelected.visible = false;
 | 
	
		
			
				|  |  | -                if (!_IsTeaPart)
 | 
	
		
			
				|  |  | +                if (!_IsTeaParty)
 | 
	
		
			
				|  |  |                  {
 | 
	
		
			
				|  |  |                      listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
 | 
	
		
			
				|  |  |                      listItem.m_itemType.selectedIndex = 0;
 | 
	
	
		
			
				|  | @@ -1117,7 +1125,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |                  iconRes = itemCfg.res;
 | 
	
		
			
				|  |  |                  partName = itemCfg.name;
 | 
	
		
			
				|  |  |                  listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
 | 
	
		
			
				|  |  | -                if (!_IsTeaPart) {
 | 
	
		
			
				|  |  | +                if (!_IsTeaParty) {
 | 
	
		
			
				|  |  |                      listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
 | 
	
		
			
				|  |  |                      listItem.m_itemType.selectedIndex = 0;
 | 
	
		
			
				|  |  |                  }
 | 
	
	
		
			
				|  | @@ -1177,7 +1185,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |              partName = itemCfg.name;
 | 
	
		
			
				|  |  |              listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -            if (!_IsTeaPart) { 
 | 
	
		
			
				|  |  | +            if (!_IsTeaParty) { 
 | 
	
		
			
				|  |  |                  listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
 | 
	
		
			
				|  |  |                  listItem.m_itemType.selectedIndex = 0;
 | 
	
		
			
				|  |  |              }
 | 
	
	
		
			
				|  | @@ -1200,7 +1208,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |              // int mainValuel;
 | 
	
		
			
				|  |  |              // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
 | 
	
		
			
				|  |  |              listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + scoreType);
 | 
	
		
			
				|  |  | -            if (!_IsTeaPart) {
 | 
	
		
			
				|  |  | +            if (!_IsTeaParty) {
 | 
	
		
			
				|  |  |                  listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
 | 
	
		
			
				|  |  |                  listItem.m_itemType.selectedIndex = 0;
 | 
	
		
			
				|  |  |              }
 | 
	
	
		
			
				|  | @@ -1316,7 +1324,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |              _ui.m_btnClose.visible = true;
 | 
	
		
			
				|  |  |              _ui.m_grpTips.visible = true;
 | 
	
		
			
				|  |  |              string str = "";
 | 
	
		
			
				|  |  | -            if (!_IsTeaPart)
 | 
	
		
			
				|  |  | +            if (!_IsTeaParty)
 | 
	
		
			
				|  |  |                  str = _levelCfg.hint;
 | 
	
		
			
				|  |  |              else { 
 | 
	
		
			
				|  |  |                  var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);
 | 
	
	
		
			
				|  | @@ -1336,7 +1344,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |          private void UpdateScore()
 | 
	
		
			
				|  |  |          {
 | 
	
		
			
				|  |  | -            if (!_IsTeaPart)
 | 
	
		
			
				|  |  | +            if (!_IsTeaParty)
 | 
	
		
			
				|  |  |                  _ui.m_txtScore.text = "" + FightDataManager.Instance.GetScore(InstanceZonesDataManager.roleData).ToString();
 | 
	
		
			
				|  |  |              // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
 | 
	
		
			
				|  |  |              else
 | 
	
	
		
			
				|  | @@ -1346,7 +1354,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |          private void OnClickBtnSearch()
 | 
	
		
			
				|  |  |          {
 | 
	
		
			
				|  |  |              int type = 0;
 | 
	
		
			
				|  |  | -            if (_IsTeaPart)
 | 
	
		
			
				|  |  | +            if (_IsTeaParty)
 | 
	
		
			
				|  |  |                  type = 1;
 | 
	
		
			
				|  |  |              ViewManager.Show<DressFilterView>(new object[] { 0, 0, type}, new object[] { typeof(DressUpView).FullName});
 | 
	
		
			
				|  |  |          }
 | 
	
	
		
			
				|  | @@ -1439,7 +1447,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |          }
 | 
	
		
			
				|  |  |          protected override void UpdateToCheckGuide(object param)
 | 
	
		
			
				|  |  |          {
 | 
	
		
			
				|  |  | -            if (!ViewManager.CheckIsTopView(this.viewCom) || _IsTeaPart) return;
 | 
	
		
			
				|  |  | +            if (!ViewManager.CheckIsTopView(this.viewCom) || _IsTeaParty) return;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |              int buyClothingIndex = 0;
 | 
	
		
			
				|  |  |              int buyClothingSubIndex = 0;
 | 
	
	
		
			
				|  | @@ -1496,7 +1504,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |          private void TeaPartyStatuChange()
 | 
	
		
			
				|  |  |          {
 | 
	
		
			
				|  |  | -            if (_IsTeaPart && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo)
 | 
	
		
			
				|  |  | +            if (_IsTeaParty && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo)
 | 
	
		
			
				|  |  |              {
 | 
	
		
			
				|  |  |                  AlertUI.Show("管理员已开启茶会,请前往挑战!")
 | 
	
		
			
				|  |  |                  .SetLeftButton(false).SetRightButton(true, "确定", (object data) =>
 |