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单人双人战斗表现修改

zhangyuqian 1 year ago
parent
commit
0530c13114

+ 4 - 4
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_StoryFightTargetScoreUI.cs

@@ -13,9 +13,9 @@ namespace UI.Main
         public GButton m_btnSkip;
         public UI_ComTargetSkillShow m_comTargetCard;
         public UI_ComDeduction m_comDeduction;
+        public UI_ProgressBarTargetScore m_proScore;
         public GComponent m_myHead;
         public GComponent m_targetHead;
-        public UI_ProgressBarTargetScore m_proScore;
         public Transition m_t1;
         public Transition m_t2;
         public const string URL = "ui://mfvz4q8k8xpg3w";
@@ -71,9 +71,9 @@ namespace UI.Main
             m_btnSkip = (GButton)comp.GetChild("btnSkip");
             m_comTargetCard = (UI_ComTargetSkillShow)UI_ComTargetSkillShow.Create(comp.GetChild("comTargetCard"));
             m_comDeduction = (UI_ComDeduction)UI_ComDeduction.Create(comp.GetChild("comDeduction"));
+            m_proScore = (UI_ProgressBarTargetScore)UI_ProgressBarTargetScore.Create(comp.GetChild("proScore"));
             m_myHead = (GComponent)comp.GetChild("myHead");
             m_targetHead = (GComponent)comp.GetChild("targetHead");
-            m_proScore = (UI_ProgressBarTargetScore)UI_ProgressBarTargetScore.Create(comp.GetChild("proScore"));
             m_t1 = comp.GetTransition("t1");
             m_t2 = comp.GetTransition("t2");
         }
@@ -88,10 +88,10 @@ namespace UI.Main
             m_comTargetCard = null;
             m_comDeduction.Dispose();
             m_comDeduction = null;
-            m_myHead = null;
-            m_targetHead = null;
             m_proScore.Dispose();
             m_proScore = null;
+            m_myHead = null;
+            m_targetHead = null;
             m_t1 = null;
             m_t2 = null;
             if(disposeTarget && target != null)

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GameClient/Assets/ResIn/UI/Main/Main_fui.bytes