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@@ -13,9 +13,9 @@ namespace UI.Main
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public GButton m_btnSkip;
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public GButton m_btnSkip;
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public UI_ComTargetSkillShow m_comTargetCard;
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public UI_ComTargetSkillShow m_comTargetCard;
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public UI_ComDeduction m_comDeduction;
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public UI_ComDeduction m_comDeduction;
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+ public UI_ProgressBarTargetScore m_proScore;
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public GComponent m_myHead;
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public GComponent m_myHead;
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public GComponent m_targetHead;
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public GComponent m_targetHead;
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- public UI_ProgressBarTargetScore m_proScore;
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public Transition m_t1;
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public Transition m_t1;
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public Transition m_t2;
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public Transition m_t2;
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public const string URL = "ui://mfvz4q8k8xpg3w";
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public const string URL = "ui://mfvz4q8k8xpg3w";
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@@ -71,9 +71,9 @@ namespace UI.Main
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m_btnSkip = (GButton)comp.GetChild("btnSkip");
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m_btnSkip = (GButton)comp.GetChild("btnSkip");
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m_comTargetCard = (UI_ComTargetSkillShow)UI_ComTargetSkillShow.Create(comp.GetChild("comTargetCard"));
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m_comTargetCard = (UI_ComTargetSkillShow)UI_ComTargetSkillShow.Create(comp.GetChild("comTargetCard"));
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m_comDeduction = (UI_ComDeduction)UI_ComDeduction.Create(comp.GetChild("comDeduction"));
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m_comDeduction = (UI_ComDeduction)UI_ComDeduction.Create(comp.GetChild("comDeduction"));
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+ m_proScore = (UI_ProgressBarTargetScore)UI_ProgressBarTargetScore.Create(comp.GetChild("proScore"));
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m_myHead = (GComponent)comp.GetChild("myHead");
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m_myHead = (GComponent)comp.GetChild("myHead");
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m_targetHead = (GComponent)comp.GetChild("targetHead");
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m_targetHead = (GComponent)comp.GetChild("targetHead");
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- m_proScore = (UI_ProgressBarTargetScore)UI_ProgressBarTargetScore.Create(comp.GetChild("proScore"));
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m_t1 = comp.GetTransition("t1");
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m_t1 = comp.GetTransition("t1");
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m_t2 = comp.GetTransition("t2");
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m_t2 = comp.GetTransition("t2");
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}
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}
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@@ -88,10 +88,10 @@ namespace UI.Main
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m_comTargetCard = null;
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m_comTargetCard = null;
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m_comDeduction.Dispose();
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m_comDeduction.Dispose();
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m_comDeduction = null;
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m_comDeduction = null;
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- m_myHead = null;
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- m_targetHead = null;
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m_proScore.Dispose();
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m_proScore.Dispose();
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m_proScore = null;
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m_proScore = null;
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+ m_myHead = null;
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+ m_targetHead = null;
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m_t1 = null;
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m_t1 = null;
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m_t2 = null;
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m_t2 = null;
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if(disposeTarget && target != null)
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if(disposeTarget && target != null)
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