huangxiaoyue 2 жил өмнө
parent
commit
0558528e7d

+ 9 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/RoleLvUp/UI_RoleLvUpUI.cs

@@ -7,9 +7,12 @@ namespace UI.RoleLvUp
     public partial class UI_RoleLvUpUI
     {
         public GComponent target;
+        public GGroup m_downTipsText;
+        public GGraph m_holderTitle;
         public GTextField m_txtLv;
         public GTextField m_txtLastLv;
         public GTextField m_txtCurLv;
+        public GGraph m_holderNumber;
         public UI_Component1 m_com0;
         public UI_Component2 m_com1;
         public const string URL = "ui://ns2d6qb2mueb0";
@@ -59,17 +62,23 @@ namespace UI.RoleLvUp
 
         private void Init(GComponent comp)
         {
+            m_downTipsText = (GGroup)comp.GetChild("downTipsText");
+            m_holderTitle = (GGraph)comp.GetChild("holderTitle");
             m_txtLv = (GTextField)comp.GetChild("txtLv");
             m_txtLastLv = (GTextField)comp.GetChild("txtLastLv");
             m_txtCurLv = (GTextField)comp.GetChild("txtCurLv");
+            m_holderNumber = (GGraph)comp.GetChild("holderNumber");
             m_com0 = (UI_Component1)UI_Component1.Create(comp.GetChild("com0"));
             m_com1 = (UI_Component2)UI_Component2.Create(comp.GetChild("com1"));
         }
         public void Dispose(bool disposeTarget = false)
         {
+            m_downTipsText = null;
+            m_holderTitle = null;
             m_txtLv = null;
             m_txtLastLv = null;
             m_txtCurLv = null;
+            m_holderNumber = null;
             m_com0.Dispose();
             m_com0 = null;
             m_com1.Dispose();

+ 19 - 2
GameClient/Assets/Game/HotUpdate/Views/RoleLvUp/RoleLvUpView.cs

@@ -8,11 +8,19 @@ namespace GFGGame
 {
     public class RoleLvUpView : BaseWindow
     {
-
         private UI_RoleLvUpUI _ui;
         private int oldLvValue;
+
+        private EffectUI _effectUI1;
+        private EffectUI _effectUI2;
+
         public override void Dispose()
         {
+            EffectUIPool.Recycle(_effectUI1);
+            _effectUI1 = null;
+            EffectUIPool.Recycle(_effectUI2);
+            _effectUI2 = null;
+
             if (_ui != null)
             {
                 _ui.Dispose();
@@ -30,7 +38,7 @@ namespace GFGGame
             this.viewCom.Center();
             this.modal = true;
             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
-
+            AddEffect();
         }
 
         protected override void OnShown()
@@ -66,5 +74,14 @@ namespace GFGGame
                 // ViewManager.Show(viewName, null, null, true);
             }
         }
+
+        private void AddEffect()
+        {
+            //ÉýźśłÉšŚĚŘЧ
+            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_sj", "SJ");
+
+            //ľČźśĚŘЧ
+            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderNumber, "ui_sj", "SJ_Number");
+        }
     }
 }

BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0!a.png


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0.png


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_1!a.png


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_1.png


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes


BIN
GameClient/Assets/ResIn/UI/RoleLvUp/RoleLvUp_atlas0!a.png


BIN
GameClient/Assets/ResIn/UI/RoleLvUp/RoleLvUp_atlas0.png


BIN
GameClient/Assets/ResIn/UI/RoleLvUp/RoleLvUp_fui.bytes