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@@ -600,7 +600,6 @@ namespace GFGGame
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// .SetRightButton(true, "好的");
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// return;
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// }
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- InstanceZonesDataManager.currentLevelCfgId = _levelID;
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if (!CheckHasNeed())
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{
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@@ -668,6 +667,8 @@ namespace GFGGame
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private void StartCalculateScore()
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{
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+ InstanceZonesDataManager.currentLevelCfgId = _levelID;
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+
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//不可移动代码位置
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bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
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if (_levelCfg.type == ConstInstanceZonesType.Field)
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