|  | @@ -600,7 +600,6 @@ namespace GFGGame
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														|  |              //         .SetRightButton(true, "好的");
 |  |              //         .SetRightButton(true, "好的");
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														|  |              //     return;
 |  |              //     return;
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														|  |              // }
 |  |              // }
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														|  | -            InstanceZonesDataManager.currentLevelCfgId = _levelID;
 |  | 
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														|  |  
 |  |  
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														|  |              if (!CheckHasNeed())
 |  |              if (!CheckHasNeed())
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														|  |              {
 |  |              {
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														|  | @@ -668,6 +667,8 @@ namespace GFGGame
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														|  |  
 |  |  
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														|  |          private void StartCalculateScore()
 |  |          private void StartCalculateScore()
 | 
											
												
													
														|  |          {
 |  |          {
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														|  | 
 |  | +            InstanceZonesDataManager.currentLevelCfgId = _levelID;
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														|  | 
 |  | +
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														|  |              //不可移动代码位置
 |  |              //不可移动代码位置
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														|  |              bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
 |  |              bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
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														|  |              if (_levelCfg.type == ConstInstanceZonesType.Field)
 |  |              if (_levelCfg.type == ConstInstanceZonesType.Field)
 |