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战斗报错处理

guodong 1 年之前
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069e521b0e
共有 1 個文件被更改,包括 16 次插入16 次删除
  1. 16 16
      GameClient/Assets/Game/HotUpdate/Data/FightDataManager.cs

+ 16 - 16
GameClient/Assets/Game/HotUpdate/Data/FightDataManager.cs

@@ -7,8 +7,8 @@ namespace GFGGame
     public class FightDataManager : SingletonBase<FightDataManager>
     public class FightDataManager : SingletonBase<FightDataManager>
     {
     {
 
 
-        public byte[] FightRoleRes { get; set; }
-        public Texture2D RoleTextuex { get; set; }
+        //public byte[] FightRoleRes { get; set; }
+        //public Texture2D RoleTextuex { get; set; }
 
 
         //角色基础分+部件基础分
         //角色基础分+部件基础分
         // private int _score;
         // private int _score;
@@ -147,22 +147,22 @@ namespace GFGGame
         }
         }
 
 
 
 
-        public Texture2D GetPrintscreenNTexture(Camera camera)
-        {
+        //public Texture2D GetPrintscreenNTexture(Camera camera)
+        //{
 
 
-            RenderTexture rt = new RenderTexture(UnityEngine.Screen.width, UnityEngine.Screen.height, 0);//渲染一张1920*1080的图
-            camera.targetTexture = rt;//传到主摄像机上
-            camera.Render();//渲染
-            RenderTexture.active = rt;
-            Texture2D screenShot = new Texture2D(UnityEngine.Screen.width, UnityEngine.Screen.height, TextureFormat.ARGB32, false);
-            screenShot.ReadPixels(new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height), 0, 0);//读像素
-            screenShot.Apply();
-            camera.targetTexture = null;
-            RenderTexture.active = null;
-            UnityEngine.Object.Destroy(rt);
-            return screenShot;
+        //    RenderTexture rt = new RenderTexture(UnityEngine.Screen.width, UnityEngine.Screen.height, 0);//渲染一张1920*1080的图
+        //    camera.targetTexture = rt;//传到主摄像机上
+        //    camera.Render();//渲染
+        //    RenderTexture.active = rt;
+        //    Texture2D screenShot = new Texture2D(UnityEngine.Screen.width, UnityEngine.Screen.height, TextureFormat.ARGB32, false);
+        //    screenShot.ReadPixels(new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height), 0, 0);//读像素
+        //    screenShot.Apply();
+        //    camera.targetTexture = null;
+        //    RenderTexture.active = null;
+        //    UnityEngine.Object.Destroy(rt);
+        //    return screenShot;
 
 
-        }
+        //}
 
 
         /// <summary>
         /// <summary>
         /// 获取标签总分数
         /// 获取标签总分数