| 
					
				 | 
			
			
				@@ -34,14 +34,14 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_btnSure.onClick.Add(OnClickBtnSure); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_btnDice.onClick.Add(() => 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                RandomRoleName(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                RandomRoleName().Coroutine(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         protected override void OnShown() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             base.OnShown(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            RandomRoleName(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            RandomRoleName().Coroutine(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             LogServerHelper.SendNodeLog((int)LogNode.ShowCreateRole); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -78,10 +78,13 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private async void RandomRoleName() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private async ETTask RandomRoleName() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             string name = await LoginController.ReqRandomRoleName(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            _ui.m_inputName.text = name; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if(_ui != null && _ui.m_inputName != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_inputName.text = name; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     } 
			 |