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				@@ -37,39 +37,6 @@ namespace GFGGame 
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				                 CacheAssetHandle(descFilePath, handle); 
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				                 return handle.AssetObject; 
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				             }); 
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				-            //异步 
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				-            //var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, (string name, string extension, System.Type type, PackageItem item) => 
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				-            //{ 
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				-            //    string location = name + extension; 
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				-            //    if (!YooAssets.CheckResExist(location)) 
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				-            //    { 
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				-            //        return; 
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				-            //    } 
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				-            //    AssetOperationHandle handle = YooAssets.LoadAssetAsync(location, type); 
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				-            //    CacheAssetHandle(descFilePath, handle); 
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				-            //    handle.Completed += (handle) => 
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				-            //    { 
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				-            //        if (handle.AssetObject == null) return; 
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				-            //        Texture tex = handle.AssetObject as Texture; 
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				-            //        if (tex != null) 
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				-            //        { 
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				-            //            string location = name + "!a" + extension; 
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				-            //            if (YooAssets.CheckResExist(location)) 
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				-            //            { 
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				-            //                AssetOperationHandle handleAlpha = YooAssets.LoadAssetAsync(location, type); 
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				-            //                CacheAssetHandle(descFilePath, handleAlpha); 
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				-            //                handleAlpha.Completed += (handle1) => 
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				-            //                { 
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				-            //                    if (handle1.AssetObject == null) return; 
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				-            //                    Texture alphaTex = handle1.AssetObject as Texture; 
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				-            //                    item.owner.SetItemAsset(item, tex, alphaTex, DestroyMethod.None);//注意:这里一定要设置为None 
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				-            //                }; 
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				-            //                return; 
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				-            //            } 
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				-            //        } 
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				-            //        item.owner.SetItemAsset(item, handle.AssetObject, null, DestroyMethod.None);//注意:这里一定要设置为None 
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				-            //    }; 
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				-            //}); 
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				             _packages.Add(descFilePath, uiPackage); 
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				         } 
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