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@@ -25,7 +25,7 @@ namespace GFGGame
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StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);
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StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);
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if (storyLevelCfg.fightID != null && storyLevelCfg.fightID.Length > 0)
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if (storyLevelCfg.fightID != null && storyLevelCfg.fightID.Length > 0)
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{
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{
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- guideStr = "点击关卡图标,继续挑战";
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+ guideStr = "遇到意外事件了,暂时解释不清,先按请求换上服饰吧";
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}
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}
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else
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else
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{
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{
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@@ -69,7 +69,7 @@ namespace GFGGame
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DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
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DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
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if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
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if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
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{
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{
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- ShowGuide(item.target, true, "点击分类图标,可查看对应类型的服装");
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+ ShowGuide(item.target, true, "点击相应的分类,可以快速找到服饰");
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return true;
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return true;
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}
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}
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}
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}
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@@ -97,14 +97,14 @@ namespace GFGGame
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{
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{
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if (GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
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if (GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
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{
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{
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- ShowGuide(target, false, "换好衣服后,点击下一步进行战斗");
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+ ShowGuide(target, false, "接下来验证一下,换上的服饰是否符合需求");
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}
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}
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}
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}
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public static void TryGuideSingleScoreViewComClickCircle(GObject target)
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public static void TryGuideSingleScoreViewComClickCircle(GObject target)
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{
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{
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- ShowGuide(target, false, "点击圆圈进行部件评分,精准率越高,部件额外加分越高哦");
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+ ShowGuide(target, false, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧");
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}
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}
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/*******************************************************引导购买必需品***********************************************/
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/*******************************************************引导购买必需品***********************************************/
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@@ -118,7 +118,7 @@ namespace GFGGame
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&& DressUpMenuItemDataManager.GetRecommendCount() >= 2)
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&& DressUpMenuItemDataManager.GetRecommendCount() >= 2)
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{
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{
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GuideDataManager.currentGuideId = ConstGuideId.CLOTHING_SHOP_VIEW_BTN_BUY;
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GuideDataManager.currentGuideId = ConstGuideId.CLOTHING_SHOP_VIEW_BTN_BUY;
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- ShowGuide(target, false, "想要通过此关要穿戴提示的必需品哦,点击必需品提示看看");
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+ ShowGuide(target, false, "当提示有“必需品”时,需要穿上对应物品才能通关");
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}
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}
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}
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}
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@@ -132,7 +132,7 @@ namespace GFGGame
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UI.CommonGame.UI_ApproachOfItemUI listItem = UI.CommonGame.UI_ApproachOfItemUI.Proxy(list.GetChildAt(0));
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UI.CommonGame.UI_ApproachOfItemUI listItem = UI.CommonGame.UI_ApproachOfItemUI.Proxy(list.GetChildAt(0));
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if (listItem != null)
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if (listItem != null)
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{
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{
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- ShowGuide(listItem.target, false, "这里是物品产出的所有来源,点击服装店");
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+ ShowGuide(listItem.target, false, "该物品可以在服装店购买,点开服装店看看");
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}
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}
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}
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}
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@@ -144,7 +144,7 @@ namespace GFGGame
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&& !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel)
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&& !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel)
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&& DressUpMenuItemDataManager.GetRecommendCount() >= 2)
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&& DressUpMenuItemDataManager.GetRecommendCount() >= 2)
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{
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{
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- ShowGuide(target, false, "已经选中需要的衣服,点击购买");
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+ ShowGuide(target, false, "找到需要的物品了,点击购买吧");
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}
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}
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}
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}
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public static void TryGuideBuyCountViewBtnSure(GObject target)
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public static void TryGuideBuyCountViewBtnSure(GObject target)
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@@ -163,7 +163,7 @@ namespace GFGGame
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&& StoryDataManager.currentLevel == 4
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&& StoryDataManager.currentLevel == 4
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&& !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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&& !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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{
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{
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- ShowGuide(target, false, "点击返回,继续搭配衣服");
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+ ShowGuide(target, false, "点击返回,回到换装");
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}
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}
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}
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}
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private static GList _list;
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private static GList _list;
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@@ -183,7 +183,7 @@ namespace GFGGame
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DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
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DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
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if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
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if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
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{
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{
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- ShowGuide(item.target, true, "点击必需品图标");
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|
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+ ShowGuide(item.target, true, "在相应分类里就可以找到必需品啦");
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_list = null;
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_list = null;
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return true;
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return true;
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}
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}
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@@ -217,7 +217,7 @@ namespace GFGGame
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&& !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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&& !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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{
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{
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GuideDataManager.currentGuideId = ConstGuideId.SEE_DRESS_TIPS;
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GuideDataManager.currentGuideId = ConstGuideId.SEE_DRESS_TIPS;
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- ShowGuide(target, false, "点击查看过关提示");
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|
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+ ShowGuide(target, false, "这次换装需要获得别人的认可呢");
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}
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}
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}
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}
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@@ -231,7 +231,7 @@ namespace GFGGame
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&& !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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&& !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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{
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{
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GuideDataManager.currentGuideId = ConstGuideId.TARGET_FIGHT_GUIDE;
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GuideDataManager.currentGuideId = ConstGuideId.TARGET_FIGHT_GUIDE;
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- ShowGuide(target, false, "双人对战部件评分会显示在这里", 0, false, devWidth, devHeight);
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|
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+ ShowGuide(target, false, "这里可以观察双方的分数计算", 0, false, devWidth, devHeight);
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}
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}
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}
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}
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public static void TryGuideStoryFightTargetScorebtnSkill0(GObject target)
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public static void TryGuideStoryFightTargetScorebtnSkill0(GObject target)
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@@ -240,7 +240,7 @@ namespace GFGGame
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&& StoryDataManager.currentLevel == 6
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&& StoryDataManager.currentLevel == 6
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&& !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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&& !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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{
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{
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- ShowGuide(target, false, "点击使用技能");
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|
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+ ShowGuide(target, false, "使用技能,可以增加胜出的几率哦,点击看看");
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}
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}
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}
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}
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/*******************************************************引导抽奖***********************************************/
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/*******************************************************引导抽奖***********************************************/
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@@ -265,7 +265,7 @@ namespace GFGGame
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&& !StoryDataManager.CheckLevelPass(1, 11))
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&& !StoryDataManager.CheckLevelPass(1, 11))
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{
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{
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GuideDataManager.currentGuideId = ConstGuideId.MAIN_UI_BTN_ZHAI_XING;
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GuideDataManager.currentGuideId = ConstGuideId.MAIN_UI_BTN_ZHAI_XING;
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- ShowGuide(target, false, "点击摘星按钮,进入抽奖界面");
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|
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+ ShowGuide(target, false, "“摘星”里可以通过星辰的力量获得服饰");
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return true;
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return true;
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}
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}
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return false;
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return false;
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@@ -277,7 +277,7 @@ namespace GFGGame
|
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&& !StoryDataManager.CheckLevelPass(1, 11))
|
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&& !StoryDataManager.CheckLevelPass(1, 11))
|
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{
|
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{
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GuideDataManager.currentGuideId = ConstGuideId.MAIN_UI_BTN_ZHAI_XING;
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GuideDataManager.currentGuideId = ConstGuideId.MAIN_UI_BTN_ZHAI_XING;
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- ShowGuide(null, false, "任选一颗星星按住不松手移动到下一颗星星,试着将所有星星连在一起", 1400);
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|
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+ ShowGuide(null, false, "点击将星星链接在一起", 1400);
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return true;
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return true;
|
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}
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}
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return false;
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return false;
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@@ -299,7 +299,7 @@ namespace GFGGame
|
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DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
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DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
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if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
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if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
|
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{
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{
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- ShowGuide(item.target, true, "点击套装分类,可查看收集的套装");
|
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|
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+ ShowGuide(item.target, true, "套装分类里,可以查看集齐成套的服饰");
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return true;
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return true;
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}
|
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}
|
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}
|
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}
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@@ -317,7 +317,7 @@ namespace GFGGame
|
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UI_PartsList listItem = UI_PartsList.Proxy(list.GetChildAt(0));
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UI_PartsList listItem = UI_PartsList.Proxy(list.GetChildAt(0));
|
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if (listItem != null)
|
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if (listItem != null)
|
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{
|
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{
|
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- ShowGuide(listItem.target, true, "点击图标,可换上整套衣服");
|
|
|
|
|
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+ ShowGuide(listItem.target, true, "点击一键换上");
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return;
|
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return;
|
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}
|
|
}
|
|
|
|
|
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@@ -337,7 +337,7 @@ namespace GFGGame
|
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&& StoryDataManager.currentChapter == 2 && StoryDataManager.currentLevel <= 2)
|
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&& StoryDataManager.currentChapter == 2 && StoryDataManager.currentLevel <= 2)
|
|
{
|
|
{
|
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GuideDataManager.currentGuideId = ConstGuideId.SUIT_SYNTHETIC_GUIDE;
|
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GuideDataManager.currentGuideId = ConstGuideId.SUIT_SYNTHETIC_GUIDE;
|
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- ShowGuide(target, false, "还没有通关必须穿戴的衣服,快去合成一件吧!", 0, true);
|
|
|
|
|
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+ ShowGuide(target, false, "这次必需品,要通过合成获得", 0, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
public static void TryGuideStoryLevelInfoView(GObject target)
|
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public static void TryGuideStoryLevelInfoView(GObject target)
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@@ -358,7 +358,7 @@ namespace GFGGame
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&& StoryDataManager.CheckLevelPass(2, 1)
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&& StoryDataManager.CheckLevelPass(2, 1)
|
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&& !StoryDataManager.CheckLevelPass(2, 2))
|
|
&& !StoryDataManager.CheckLevelPass(2, 2))
|
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{
|
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{
|
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- ShowGuide(target, false, "点击返回主界面", 0);
|
|
|
|
|
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+ ShowGuide(target, false, "先回到主界面", 0);
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}
|
|
}
|
|
}
|
|
}
|
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public static bool TryGuideMainUIViewBtnXiuFang(GObject target)
|
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public static bool TryGuideMainUIViewBtnXiuFang(GObject target)
|
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@@ -371,7 +371,7 @@ namespace GFGGame
|
|
)
|
|
)
|
|
{
|
|
{
|
|
GuideDataManager.currentGuideId = ConstGuideId.SUIT_SYNTHETIC_GUIDE;
|
|
GuideDataManager.currentGuideId = ConstGuideId.SUIT_SYNTHETIC_GUIDE;
|
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- ShowGuide(target, false, "点击进入绣坊", 0);
|
|
|
|
|
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+ ShowGuide(target, false, "绣坊里增添了新功能", 0);
|
|
return true;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
return false;
|
|
@@ -383,7 +383,7 @@ namespace GFGGame
|
|
&& StoryDataManager.CheckLevelPass(2, 1)
|
|
&& StoryDataManager.CheckLevelPass(2, 1)
|
|
&& !StoryDataManager.CheckLevelPass(2, 2))
|
|
&& !StoryDataManager.CheckLevelPass(2, 2))
|
|
{
|
|
{
|
|
- ShowGuide(target, false, "点击进入套装合成", 0);
|
|
|
|
|
|
+ ShowGuide(target, false, "这里可以查看已获得的服饰图谱", 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
public static void TryGuideSuitSyntheticViewList(GList list)
|
|
public static void TryGuideSuitSyntheticViewList(GList list)
|
|
@@ -398,7 +398,26 @@ namespace GFGGame
|
|
UI_SuitListItem listItem = UI_SuitListItem.Proxy(list.GetChildAt(0));
|
|
UI_SuitListItem listItem = UI_SuitListItem.Proxy(list.GetChildAt(0));
|
|
if (listItem != null)
|
|
if (listItem != null)
|
|
{
|
|
{
|
|
- ShowGuide(listItem.target, true, "点击套装");
|
|
|
|
|
|
+ ShowGuide(listItem.target, true, "查看已解锁的图谱");
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ public static void TryGuideClothingSyntheticViewSuitList(GList list)
|
|
|
|
+ {
|
|
|
|
+
|
|
|
|
+ if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
|
|
|
|
+ && StoryDataManager.CheckLevelPass(2, 1)
|
|
|
|
+ && !StoryDataManager.CheckLevelPass(2, 2))
|
|
|
|
+ {
|
|
|
|
+ if (list.numChildren > 0)
|
|
|
|
+ {
|
|
|
|
+ UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(list.GetChildAt(0));
|
|
|
|
+ if (listItem != null)
|
|
|
|
+ {
|
|
|
|
+ ShowGuide(listItem.m_loaderIcon, true, "找到需要合成的物品", 0, false);
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -417,7 +436,7 @@ namespace GFGGame
|
|
UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(list.GetChildAt(0));
|
|
UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(list.GetChildAt(0));
|
|
if (listItem != null)
|
|
if (listItem != null)
|
|
{
|
|
{
|
|
- ShowGuide(listItem.m_loaderIcon, true, "点击查看制作材料", 0, false);
|
|
|
|
|
|
+ ShowGuide(listItem.m_loaderIcon, true, "这里可以查看合成需要的材料,和材料的获取途径", 0, false);
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -432,10 +451,20 @@ namespace GFGGame
|
|
&& !StoryDataManager.CheckLevelPass(2, 2))
|
|
&& !StoryDataManager.CheckLevelPass(2, 2))
|
|
{
|
|
{
|
|
|
|
|
|
- ShowGuide(target, true, "点击进行制作");
|
|
|
|
|
|
+ ShowGuide(target, true, "点击合成物品");
|
|
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
+ public static void TryGuideClothingSyntheticViewBtnHome(GObject target)
|
|
|
|
+ {
|
|
|
|
+
|
|
|
|
+ if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
|
|
|
|
+ && StoryDataManager.CheckLevelPass(2, 1)
|
|
|
|
+ && !StoryDataManager.CheckLevelPass(2, 2))
|
|
|
|
+ {
|
|
|
|
+ ShowGuide(target, true, "获得必需品啦,继续通关主线剧情吧");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
|
|
/************************************************************引导使用卡牌战斗*******************************************************/
|
|
/************************************************************引导使用卡牌战斗*******************************************************/
|
|
public static void TryGuideStoryCardChoose(GList list)
|
|
public static void TryGuideStoryCardChoose(GList list)
|
|
@@ -452,7 +481,7 @@ namespace GFGGame
|
|
if (listItem != null)
|
|
if (listItem != null)
|
|
{
|
|
{
|
|
GuideDataManager.currentGuideId = ConstGuideId.USE_CARD_FIGHT;
|
|
GuideDataManager.currentGuideId = ConstGuideId.USE_CARD_FIGHT;
|
|
- ShowGuide(listItem.target, true, "选择一张卡牌进行战斗");
|
|
|
|
|
|
+ ShowGuide(listItem.target, true, "选择一张合适的词牌,增加过关战斗力");
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -479,7 +508,7 @@ namespace GFGGame
|
|
&& !StoryDataManager.CheckLevelPass(2, 8))
|
|
&& !StoryDataManager.CheckLevelPass(2, 8))
|
|
{
|
|
{
|
|
GuideDataManager.currentGuideId = ConstGuideId.TIPS_TAGS_FIGHT;
|
|
GuideDataManager.currentGuideId = ConstGuideId.TIPS_TAGS_FIGHT;
|
|
- ShowGuide(target, true, "穿戴符合提示的标签,在战斗中可以获取更多分数", 0, true);
|
|
|
|
|
|
+ ShowGuide(target, true, "选择相应的关卡标签,可提高分数", 0, true);
|
|
}
|
|
}
|
|
}
|
|
}
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/***********************************************************词牌升星********************************************************/
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/***********************************************************词牌升星********************************************************/
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@@ -491,7 +520,7 @@ namespace GFGGame
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&& !StoryDataManager.CheckLevelPass(2, 15))
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&& !StoryDataManager.CheckLevelPass(2, 15))
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{
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{
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GuideDataManager.currentGuideId = ConstGuideId.CARD_UP_STAR;
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GuideDataManager.currentGuideId = ConstGuideId.CARD_UP_STAR;
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- ShowGuide(target, true, "已经攒够升星材料了,快去词牌升星看看吧", 0, true);
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+ ShowGuide(target, true, "已经收集了足够的材料,可以给词牌升星了", 0, true);
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}
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}
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}
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}
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public static void TryGuideMainUIViewBtnCiPai(GObject target)
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public static void TryGuideMainUIViewBtnCiPai(GObject target)
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@@ -500,23 +529,12 @@ namespace GFGGame
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if (GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0
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if (GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0
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&& StoryDataManager.CheckLevelPass(2, 14)
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&& StoryDataManager.CheckLevelPass(2, 14)
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&& !StoryDataManager.CheckLevelPass(2, 15))
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&& !StoryDataManager.CheckLevelPass(2, 15))
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- // && GuideDataManager.currentGuideId == ConstGuideId.CARD_UP_STAR)
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{
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{
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GuideDataManager.currentGuideId = ConstGuideId.CARD_UP_STAR;
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GuideDataManager.currentGuideId = ConstGuideId.CARD_UP_STAR;
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ShowGuide(target, true, "点击词牌", 0);
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ShowGuide(target, true, "点击词牌", 0);
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}
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}
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}
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}
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- // public static void TryGuideCardViewBtnDetail(GObject target)
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- // {
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-
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- // if (GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0
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- // && StoryDataManager.CheckLevelPass(2, 14)
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- // && !StoryDataManager.CheckLevelPass(2, 15))
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- // {
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- // ShowGuide(target, true, "点击词牌列表", 0, false, -236, -181);
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- // }
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- // }
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public static void TryGuideCardDetailViewList(GList list)
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public static void TryGuideCardDetailViewList(GList list)
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{
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{
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@@ -530,7 +548,7 @@ namespace GFGGame
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if (listItem != null)
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if (listItem != null)
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{
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{
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GuideDataManager.currentGuideId = ConstGuideId.CARD_UP_STAR;
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GuideDataManager.currentGuideId = ConstGuideId.CARD_UP_STAR;
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- ShowGuide(listItem.target, true, "选择要升星的卡牌", 0);
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+ ShowGuide(listItem.target, true, "选择可升星的词牌", 0);
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return;
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return;
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}
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}
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@@ -546,7 +564,7 @@ namespace GFGGame
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&& !StoryDataManager.CheckLevelPass(2, 15))
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&& !StoryDataManager.CheckLevelPass(2, 15))
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{
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{
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- ShowGuide(target, true, "点击升星", 0);
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+ ShowGuide(target, true, "升满5星后,可解锁词牌的隐藏卡面哦", 0);
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}
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}
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}
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}
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/*******************************************************************************************************************/
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/*******************************************************************************************************************/
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