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@@ -91,23 +91,22 @@ namespace GFGGame
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{
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var boxId = i + 1;
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var state = DailyTaskDataManager.Instance.GetBoxStateById(boxId);
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- var index = state == ConstBonusStatus.CAN_GET ? 1 : 0;
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switch (boxId)
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{
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case 1:
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- _ui.m_LivenessProcess.m_Reward20.m_c1.selectedIndex = index;
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+ _ui.m_LivenessProcess.m_Reward20.m_c1.selectedIndex = state;
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break;
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case 2:
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- _ui.m_LivenessProcess.m_Reward40.m_c1.selectedIndex = index;
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+ _ui.m_LivenessProcess.m_Reward40.m_c1.selectedIndex = state;
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break;
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case 3:
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- _ui.m_LivenessProcess.m_Reward60.m_c1.selectedIndex = index;
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+ _ui.m_LivenessProcess.m_Reward60.m_c1.selectedIndex = state;
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break;
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case 4:
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- _ui.m_LivenessProcess.m_Reward80.m_c1.selectedIndex = index;
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+ _ui.m_LivenessProcess.m_Reward80.m_c1.selectedIndex = state;
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break;
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case 5:
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- _ui.m_LivenessProcess.m_Reward100.m_c1.selectedIndex = index;
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+ _ui.m_LivenessProcess.m_Reward100.m_c1.selectedIndex = state;
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break;
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}
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}
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@@ -194,17 +193,17 @@ namespace GFGGame
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switch (state)
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{
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case ConstBonusStatus.CAN_NOT_GET:
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- {
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- var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
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- ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
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- break;
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- }
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+ {
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+ var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
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+ ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
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+ break;
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+ }
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case ConstBonusStatus.CAN_GET:
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- {
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- var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
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- if (result) UpdateLivenessProcess();
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- break;
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- }
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+ {
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+ var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
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+ if (result) UpdateLivenessProcess();
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+ break;
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+ }
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case ConstBonusStatus.GOT:
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//领取完毕
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break;
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