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剧情类型判断修改

huangxiaoyue 1 year ago
parent
commit
088a4e24b1
1 changed files with 7 additions and 10 deletions
  1. 7 10
      GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs

+ 7 - 10
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs

@@ -125,8 +125,8 @@ namespace GFGGame
             {
                 _onCompleteStoryDialogCallParam = datas[3];
             }
-            if ((bool)datas[4]) 
-                IsTeaParty = true;
+
+            IsTeaParty = (bool)datas[4];
 
             if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP && !InstanceZonesDataManager.CheckLevelPass(MainStoryDataManager.currentLevelCfgId))
             {
@@ -632,21 +632,18 @@ namespace GFGGame
 
         private void UpdateRoleObj(string value)
         {
-            if (IsTeaParty) { 
+            if (IsTeaParty)
+            {
                 var roleContainerList = LeagueDataManager.Instance.RoleContainerList;
                 MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
-
-                for (int i = 0; i < roleContainerList.Count; i++) {
-                    for (int j = 0; j < roleContainerList[i].EquipIds.Count; j++) {
-                        ET.Log.Debug("打印测试-----六个人物------服装数据----" + roleContainerList[i].EquipIds[j]);
-                    }
-                    if (value == (i+1).ToString() && roleContainerList[i].EquipIds.Count > 0)
+                for (int i = 0; i < roleContainerList.Count; i++)
+                {
+                    if (value == (i + 1).ToString() && roleContainerList[i].EquipIds.Count > 0)
                     {
                         MyDressUpHelper.dressUpObj.PutOnItemList(roleContainerList[i].EquipIds);
                         return;
                     }
                 }
-
                 MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData(IsTeaParty);
             }
         }