Browse Source

转换UTF8格式

guodong 1 year ago
parent
commit
088c9ef5e7

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Controller/PromptController.cs

@@ -9,7 +9,7 @@ namespace GFGGame
     public class PromptController : SingletonBase<PromptController>
     public class PromptController : SingletonBase<PromptController>
     {
     {
         private List<GComponent> _uis = new List<GComponent>();
         private List<GComponent> _uis = new List<GComponent>();
-        private int showCount = 3;  //ÏÔʾ¶àÉÙÌõ
+        private int showCount = 3;  //显示多少�
 
 
         public PromptController()
         public PromptController()
         {
         {

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/ActivityAfternoonTea/ActivitySyntheticView.cs

@@ -100,7 +100,7 @@ namespace GFGGame
             ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(5005);
             ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(5005);
             long time = TimeUtil.DateTimeToTimestamp(activityOpenCfg.endTime) - TimeHelper.ServerNow();
             long time = TimeUtil.DateTimeToTimestamp(activityOpenCfg.endTime) - TimeHelper.ServerNow();
             string strTime = TimeUtil.FormattingTimeTo_DDHHmm(time);
             string strTime = TimeUtil.FormattingTimeTo_DDHHmm(time);
-            _ui.m_txtTime.text = "Ê£Óà:" + strTime;
+            _ui.m_txtTime.text = "สฃำเ:" + strTime;
         }
         }
         
         
         private void RenderListSyntheticItem(int index, GObject obj)
         private void RenderListSyntheticItem(int index, GObject obj)

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/OpenServerActivity/OpenServerStoryView.cs

@@ -101,7 +101,7 @@ namespace GFGGame
 
 
             if (activityStoryCfg.needItemsArr.Length > 0) { 
             if (activityStoryCfg.needItemsArr.Length > 0) { 
 
 
-                item.m_txtNotOpenTitle.text = string.Format("收集{0}/{1}个", ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]], activityStoryCfg.needItemsArr[0][1]);
+                item.m_txtNotOpenTitle.text = string.Format("鏀堕泦{0}/{1}涓�", ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]], activityStoryCfg.needItemsArr[0][1]);
                 ItemCfg itemNeedCfg = ItemCfgArray.Instance.GetCfg(activityStoryCfg.needItemsArr[0][0]);
                 ItemCfg itemNeedCfg = ItemCfgArray.Instance.GetCfg(activityStoryCfg.needItemsArr[0][0]);
                 item.m_loaNeedIcon.url = ResPathUtil.GetIconPath(itemNeedCfg);
                 item.m_loaNeedIcon.url = ResPathUtil.GetIconPath(itemNeedCfg);
             }
             }
@@ -127,12 +127,12 @@ namespace GFGGame
             StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index][0];
             StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index][0];
             if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1][0].id))
             if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1][0].id))
             {
             {
-                PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
+                PromptController.Instance.ShowFloatTextPrompt("闇€閫氬叧鍓嶇疆鍏冲崱");
                 return;
                 return;
             }
             }
             if(index > 0 && ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]] < activityStoryCfg.needItemsArr[0][1])
             if(index > 0 && ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]] < activityStoryCfg.needItemsArr[0][1])
             {
             {
-                PromptController.Instance.ShowFloatTextPrompt("需收集物达到开启需求");
+                PromptController.Instance.ShowFloatTextPrompt("闇€鏀堕泦鐗╄揪鍒板紑鍚�渶姹�");
                 return;
                 return;
             }
             }
 
 

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/OpenServerActivity/OpenServerSuitAdditionView.cs

@@ -114,7 +114,7 @@ namespace GFGGame
             if (ItemDataManager.GetItemNum(itemId) > 0) {
             if (ItemDataManager.GetItemNum(itemId) > 0) {
                 addition += itemCfg.addition;
                 addition += itemCfg.addition;
                 addition = addition / 10000 * 100;
                 addition = addition / 10000 * 100;
-                item.m_txtAddition.text = string.Format("获得加成:{0}%" , addition);
+                item.m_txtAddition.text = string.Format("鑾峰緱鍔犳垚:{0}%" , addition);
                 item.m_Lock.selectedIndex = 3;
                 item.m_Lock.selectedIndex = 3;
             }
             }
             else
             else
@@ -125,10 +125,10 @@ namespace GFGGame
 
 
         private void AddEffect()
         private void AddEffect()
         {
         {
-            //边框左上角特效
+            //杈规�宸︿笂瑙掔壒鏁�
             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
 
 
-            //边框右下角特效
+            //杈规�鍙充笅瑙掔壒鏁�
             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
         }
         }
     }
     }

+ 2 - 2
GameClient/Assets/Game/Launcher/Platform/QDManagerInit.cs

@@ -24,10 +24,10 @@ namespace GFGGame.Launcher
                 default:
                 default:
                     if (string.IsNullOrEmpty(LauncherConfig.updateAppPrompt))
                     if (string.IsNullOrEmpty(LauncherConfig.updateAppPrompt))
                     {
                     {
-                        LauncherConfig.updateAppPrompt = "需要安装新的安装包,请联系研发获取。";
+                        LauncherConfig.updateAppPrompt = "闇€瑕佸畨瑁呮柊鐨勫畨瑁呭寘锛岃�鑱旂郴鐮斿彂鑾峰彇銆�";
                     }
                     }
                     Alert.Show(LauncherConfig.updateAppPrompt)
                     Alert.Show(LauncherConfig.updateAppPrompt)
-                            .SetLeftButton(true, "知道了", (data) =>
+                            .SetLeftButton(true, "鐭ラ亾浜�", (data) =>
                             {
                             {
 
 
                                 Application.Quit();
                                 Application.Quit();