@@ -990,6 +990,9 @@ namespace GFGGame
/// <returns></returns>
public bool GetLuckyBoxFreeTimes()
{
+ if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false))
+ return false;
+
long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_2);
if (freeTime > 0)