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@@ -143,9 +143,17 @@ namespace GFGEditor
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public static string LeagueIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/LeagueIcon/";
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public static string LeagueIconMd5FileSaveName = "LeagueIconMd5";
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- public static string[] MiniGameSrcPaths { get { return new string[] { ResRootPath + "MiniGame/" }; } }
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- public static string MiniGameTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/";
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- public static string MiniGameMd5FileSaveName = "MiniGameMd5";
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+ public static string[] MiniGameFlipPaths { get { return new string[] { ResRootPath + "MiniGame/FlipGame/" }; } }
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+ public static string MiniGameFlipTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/FlipGame/";
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+ public static string MiniGameFlipMd5FileSaveName = "MiniGameFlipMd5";
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+
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+ public static string[] MiniGameHRDPaths { get { return new string[] { ResRootPath + "MiniGame/HRDGame/" }; } }
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+ public static string MiniGameHRDTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/HRDGame/";
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+ public static string MiniGameHRDMd5FileSaveName = "MiniGameHRDMd5";
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+
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+ public static string[] MiniGameTZFEPaths { get { return new string[] { ResRootPath + "MiniGame/TZFEGame/" }; } }
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+ public static string MiniGameTZFETargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/TZFEGame/";
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+ public static string MiniGameTZFEMd5FileSaveName = "MiniGameTZFEMd5";
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public static void Import()
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{
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@@ -262,7 +270,13 @@ namespace GFGEditor
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//小游戏资源
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EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
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- ImportRes(MiniGameSrcPaths, MiniGameTargetPath, MiniGameMd5FileSaveName);
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+ ImportRes(MiniGameFlipPaths, MiniGameFlipTargetPath, MiniGameFlipMd5FileSaveName);
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+
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+ EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
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+ ImportRes(MiniGameHRDPaths, MiniGameHRDTargetPath, MiniGameHRDMd5FileSaveName);
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+
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+ EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
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+ ImportRes(MiniGameTZFEPaths, MiniGameTZFETargetPath, MiniGameTZFEMd5FileSaveName);
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EditorUtility.ClearProgressBar();
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AssetDatabase.Refresh();
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