ソースを参照

小游戏路径分类

zhangyuqian 1 年間 前
コミット
0a261b4265
1 ファイル変更18 行追加4 行削除
  1. 18 4
      GameClient/Assets/Editor/ArtsRes/ImportArtResTool.cs

+ 18 - 4
GameClient/Assets/Editor/ArtsRes/ImportArtResTool.cs

@@ -143,9 +143,17 @@ namespace GFGEditor
         public static string LeagueIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/LeagueIcon/";
         public static string LeagueIconMd5FileSaveName = "LeagueIconMd5";
 
-        public static string[] MiniGameSrcPaths { get { return new string[] { ResRootPath + "MiniGame/" }; } }
-        public static string MiniGameTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/";
-        public static string MiniGameMd5FileSaveName = "MiniGameMd5";
+        public static string[] MiniGameFlipPaths { get { return new string[] { ResRootPath + "MiniGame/FlipGame/" }; } }
+        public static string MiniGameFlipTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/FlipGame/";
+        public static string MiniGameFlipMd5FileSaveName = "MiniGameFlipMd5";
+
+        public static string[] MiniGameHRDPaths { get { return new string[] { ResRootPath + "MiniGame/HRDGame/" }; } }
+        public static string MiniGameHRDTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/HRDGame/";
+        public static string MiniGameHRDMd5FileSaveName = "MiniGameHRDMd5";
+
+        public static string[] MiniGameTZFEPaths { get { return new string[] { ResRootPath + "MiniGame/TZFEGame/" }; } }
+        public static string MiniGameTZFETargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/TZFEGame/";
+        public static string MiniGameTZFEMd5FileSaveName = "MiniGameTZFEMd5";
 
         public static void Import()
         {
@@ -262,7 +270,13 @@ namespace GFGEditor
 
             //小游戏资源
             EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
-            ImportRes(MiniGameSrcPaths, MiniGameTargetPath, MiniGameMd5FileSaveName);
+            ImportRes(MiniGameFlipPaths, MiniGameFlipTargetPath, MiniGameFlipMd5FileSaveName);
+
+            EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
+            ImportRes(MiniGameHRDPaths, MiniGameHRDTargetPath, MiniGameHRDMd5FileSaveName);
+
+            EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
+            ImportRes(MiniGameTZFEPaths, MiniGameTZFETargetPath, MiniGameTZFEMd5FileSaveName);
 
             EditorUtility.ClearProgressBar();
             AssetDatabase.Refresh();