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				@@ -53,7 +53,7 @@ namespace GFGGame 
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				             subType = 0;//MainStoryDataManager.GetChapterSubType(MainStoryDataManager.currentChapterCfgId); 
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				             if (this.viewData != null) 
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				             { 
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				-                subType = (int)this.viewData; 
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				+                subType = (int)(this.viewData as object[])[0]; 
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				             } 
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				             _ui.m_listType.selectedIndex = subType; 
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				             UpdateList(); 
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				@@ -96,7 +96,7 @@ namespace GFGGame 
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				             StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(chapterID); 
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				             if (MainStoryDataManager.CheckChapterUnlock(chapterID)) 
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				             { 
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				-                ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, chapterID, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW, _ui.m_listType.selectedIndex }); 
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				+                ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, chapterID, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW, new object[] { _ui.m_listType.selectedIndex } }); 
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				                 this.Hide(); 
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				             } 
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				             else 
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