# Conflicts: # GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes
@@ -6,11 +6,16 @@ namespace GFGEditor
public class ExcelConfig
{
/// <summary>
- /// 存放excel表文件夹的的路径,本例excel表放在了"Assets/Excel/"当中
+ /// 存放excel表文件夹的的路径
/// </summary>
public const string excelsFolderPath = "../../../gfg/tools/Config";
+ /// 共享库中存放sqlite文件的的路径
+ /// </summary>
+ public const string sqliteFilePathCSShare = "Assets/Game/CSShare/Sqlite/excelConfig.sqlite";
+
+ /// <summary>
/// 存放编辑器序列化文件的文件夹路径
public const string configCodePath = "Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/GenCode/Item/";
@@ -129,6 +129,8 @@ namespace GFGEditor
}
//开始扫描表格,自动生成部分数据
ExcelScanner.StartScan();
+ //拷贝slqlite文件至共享库
+ File.Copy(ResPathUtil.SQLITE_FILE_PATH, ExcelConfig.sqliteFilePathCSShare, true);
AssetDatabase.Refresh();
EditorUtility.ClearProgressBar();
@@ -1 +1 @@
-Subproject commit d9711126125a385777a56e2532deb16b2e825b31
+Subproject commit 17e5874dc0f677570e9a3131563e3b21f0e923c0