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				@@ -65,10 +65,10 @@ namespace GFGGame 
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				         private static GList targetList = null; 
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				         public static bool TryGuide(GComponent target, string guideKey, int index, string guideStr = null, int listIndex = -1, bool checkPriorIndex = true, float yTxt = 0, bool justHint = false) 
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				         { 
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				-            // if (ViewManager.isViewOpen(typeof(RoleLvUpView).Name)) return false; 
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				+ 
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				             GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey); 
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				             if (GuideDataManager.currentGuideId != 0 && GuideDataManager.currentGuideId != cfg.id) return false; 
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				- 
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				+            GRoot.inst.touchable = false; 
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				             bool isStoryLevelGuide = cfg.storyLevelId > 0; 
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				             bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.id) > 0;//当前引导未完成 
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				             bool isFinishPriorId = cfg.priorId <= 0 || StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.priorId) > 0;//前置引导已完成 
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				@@ -114,7 +114,7 @@ namespace GFGGame 
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				                     } 
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				                     else 
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				                     { 
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				-                        // GRoot.inst.touchable = true; 
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				+                        GRoot.inst.touchable = true; 
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				                         return false; 
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				                     } 
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				                 } 
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				@@ -128,7 +128,7 @@ namespace GFGGame 
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				                 } 
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				                 return true; 
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				             } 
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				-            // GRoot.inst.touchable = true; 
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				+            GRoot.inst.touchable = true; 
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				             MainDataManager.Instance.CanSwipe = true; 
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				             return false; 
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