Эх сурвалжийг харах

添加查阅建档的判断

leiyasi 1 жил өмнө
parent
commit
0b024fce3d

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Data/StudioDataManager.cs

@@ -230,7 +230,7 @@ namespace GFGGame
                 int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
 
                 ActivityOpenCfg activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
-                luckyBoxFilingChapterId = activityCfg.params3Arr != null ? activityCfg.params3Arr[0] : 0;
+                luckyBoxFilingChapterId = (activityCfg != null && activityCfg.params3Arr != null) ? activityCfg.params3Arr[0] : 0;
             }
             return luckyBoxFilingChapterId;
         }