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				@@ -173,14 +173,14 @@ namespace GFGGame 
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				                     _ui.m_compTxt.target.visible = !String.IsNullOrEmpty(txtContent); 
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				-                    int padding = 200; 
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				+                    int padding = 100; 
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				                     if (logicScreenPos.y < GRoot.inst.height - 700) 
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				                     { 
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				-                        _ui.m_compTxt.target.y = logicScreenPos.y + padding; 
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				+                        _ui.m_compTxt.target.y = logicScreenPos.y + _ui.m_comHolder.target.height + padding; 
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				                     } 
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				                     else 
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				                     { 
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				-                        _ui.m_compTxt.target.y = logicScreenPos.y - padding - _ui.m_compTxt.target.height; 
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				+                        _ui.m_compTxt.target.y = logicScreenPos.y - _ui.m_compTxt.target.height - padding; 
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				                     } 
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				                     if (compTxtY > 0) 
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				                     { 
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