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@@ -478,7 +478,7 @@ namespace GFGGame
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private void UpdateUpStarView()
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{
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- CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardTypeAndcardRarityAndstarLvl(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
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+ CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
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_comFosterBottom.m_comStar.m_c1.selectedIndex = _cardData.star;
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_comFosterBottom.m_comStar.m_c2.selectedIndex = 5;
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if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
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@@ -583,7 +583,7 @@ namespace GFGGame
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private void OnClickBtnUpStar()
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{
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- CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardTypeAndcardRarityAndstarLvl(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
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+ CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
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if (_cardData.lv < cardStarCfg.needLv)
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{
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@@ -616,7 +616,7 @@ namespace GFGGame
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}
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private async void UpStar()
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{
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- CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardTypeAndcardRarityAndstarLvl(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
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+ CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
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bool result = await CardSProxy.UpgradeCardStar(_cardData.id);
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if (result)
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@@ -782,7 +782,7 @@ namespace GFGGame
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}
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if (!CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
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{
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- CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardTypeAndcardRarityAndstarLvl(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
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+ CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
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_comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
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}
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