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				+using System.Collections.Generic; 
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				+using ET; 
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				+using FairyGUI; 
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				+using UI.ActivityThemeLuckyBox; 
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				+using UnityEngine; 
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				+ 
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				+namespace GFGGame 
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				+{ 
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				+    public class ActivityThemeLuckyBoxBonusView : BaseWindow 
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				+    { 
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				+        private UI_ActivityThemeLuckyBoxBonusUI _ui; 
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				+        private List<ActivityLuckybonusCfg> _bonueCfgs = new List<ActivityLuckybonusCfg>(); 
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				+ 
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				+        public override void Dispose() 
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				+        { 
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				+            if (_ui != null) 
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				+            { 
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				+                _ui.Dispose(); 
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				+                _ui = null; 
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				+            } 
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				+            base.Dispose(); 
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				+        } 
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				+ 
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				+        protected override void OnInit() 
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				+        { 
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				+            base.OnInit(); 
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				+            packageName = UI_ActivityThemeLuckyBoxBonusUI.PACKAGE_NAME; 
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				+            _ui = UI_ActivityThemeLuckyBoxBonusUI.Create(); 
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				+            this.viewCom = _ui.target; 
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				+            this.viewCom.Center(); 
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				+            this.modal = true; 
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				+            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; 
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				+ 
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				+            _ui.m_list.itemRenderer = RenderListItem; 
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				+ 
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				+        } 
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				+        protected override void AddEventListener() 
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				+        { 
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				+            base.AddEventListener(); 
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				+ 
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				+        } 
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				+        protected override void OnShown() 
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				+        { 
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				+            base.OnShown(); 
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				+            _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.activityId); 
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				+            _ui.m_list.numItems = _bonueCfgs.Count; 
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				+ 
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				+ 
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				+        } 
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				+ 
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				+        protected override void OnHide() 
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				+        { 
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				+            base.OnHide(); 
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				+ 
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				+        } 
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				+ 
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				+        protected override void RemoveEventListener() 
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				+        { 
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				+            base.RemoveEventListener(); 
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				+ 
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				+        } 
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				+ 
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				+        private void RenderListItem(int index, GObject obj) 
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				+        { 
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				+            ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(ActivityDataManager.Instance.activityId); 
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				+ 
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				+            UI_ListItem item = UI_ListItem.Proxy(obj); 
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				+ 
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				+            item.m_txtTitle.text = string.Format("{0}限定摘星{1}次({2}/{3})", activityOpenCfg.themeName, _bonueCfgs[index].num, ActivityDataManager.Instance.allPlayTimes, _bonueCfgs[index].num); 
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				+            if (item.m_listRewards.data == null) 
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				+            { 
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				+                item.m_listRewards.itemRenderer = RenderListRewardItem; 
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				+            } 
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				+            item.m_listRewards.data = _bonueCfgs[index].bonusArr; 
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				+            item.m_listRewards.numItems = _bonueCfgs[index].bonusArr.Length; 
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				+            int key = _bonueCfgs[index].num; 
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				+            item.m_c1.selectedIndex = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0; 
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				+ 
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				+            UI_ListItem.ProxyEnd(); 
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				+        } 
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				+ 
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				+        private void RenderListRewardItem(int index, GObject obj) 
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				+        { 
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				+            int[][] bonus = (int[][])obj.parent.data; 
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				+            ItemData reward = ItemUtil.createItemData(bonus[index]); 
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				+            if (obj.data == null) 
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				+            { 
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				+                obj.data = new ItemView(obj as GComponent); 
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				+            } 
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				+            (obj.data as ItemView).SetData(reward); 
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				+            (obj.data as ItemView).ChangeTxtCountStyle(); 
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				+        } 
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				+    } 
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				+} 
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